Issued Patents All Time
Showing 26–50 of 89 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10565686 | Systems and methods for training neural networks for regression without ground truth training samples | Jaakko T. Lehtinen, Timo Oskari Aila, Carl J. Munkberg | 2020-02-18 |
| 10540808 | Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations | Magnus Andersson, Robert M. Toth, Tomas G. Akenine-Moller | 2020-01-21 |
| 10466769 | Reducing power consumption during graphics rendering | Tomas G. Akenine-Moller, Bjorn Johnsson, Magnus Andersson, Jim K. Nilsson, Robert M. Toth +1 more | 2019-11-05 |
| 10453170 | Minimum/maximum and bitwise and/or based coarse stencil test | Robert M. Toth, Carl J. Munkberg | 2019-10-22 |
| 10445859 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Robert M. Toth, Bjorn Johnsson | 2019-10-15 |
| 10380789 | Method and apparatus for efficient depth prepass | Magnus Andersson, Tomas G. Akenine-Moller | 2019-08-13 |
| 10373370 | Method, apparatus, and computer program product for improved graphics performance | Jacob Munkberg, Franz P. Clarberg, Tomas G. Akenine-Moller | 2019-08-06 |
| 10354432 | Texture space shading and reconstruction for ray tracing | Carl J. Munkberg, Franz P. Clarberg, Magnus Andersson, Robert M. Toth, Jim K. Nilsson +1 more | 2019-07-16 |
| 10269326 | Method and apparatus for color buffer compression | Carl J. Munkberg | 2019-04-23 |
| 10242286 | Edge-based coverage mask compression | Magnus Andersson, Robert M. Toth | 2019-03-26 |
| 10217272 | Zero-coverage rasterization culling | Tomas G. Akenine-Moller, Carl J. Munkberg | 2019-02-26 |
| 10140678 | Specialized code paths in GPU processing | Saurabh Sharma, Abhishek Ventakesh, Travis T. Schluessler, Thomas Raoux, Rahul P. Sathe | 2018-11-27 |
| 10140750 | Method, display adapter and computer program product for improved graphics performance by using a replaceable culling program | Tomas G. Akenine-Moller | 2018-11-27 |
| 10089964 | Graphics processor logic for encoding increasing or decreasing values | — | 2018-10-02 |
| 10045029 | Clustering and encoding for color compression | Tomas G. Akenine-Moller, Carl J. Munkberg | 2018-08-07 |
| 10037625 | Load-balanced tessellation distribution for parallel architectures | Tomas G. Akenine-Moller, Carl J. Munkberg | 2018-07-31 |
| 9959643 | Variable rasterization order for motion blur and depth of field | Tomas G. Akenine-Moller, Carl J. Munkberg, Franz P. Clarberg, Jim K. Nilsson | 2018-05-01 |
| 9947130 | Method, apparatus, and computer program product for improved graphics performance | Jacob Munkberg, Petrik Clarberg, Tomas G. Akenine-Moeller | 2018-04-17 |
| 9934604 | Culling using masked depths for MSAA | Magnus Andersson | 2018-04-03 |
| 9916682 | Variable precision shading | Rahul P. Sathe, Bimal Poddar | 2018-03-13 |
| 9824412 | Position-only shading pipeline | Saurabh Sharma, Subramaniam Maiyuran, Thomas A. Piazza, Kalyan Kumar BHIRAVABHATLA, Peter L. Doyle +7 more | 2017-11-21 |
| 9761001 | Filtered shadow mapping | Magnus Andersson, Carl J. Munkberg, Tomas G. Akenine-Moller | 2017-09-12 |
| 9754345 | Compression and decompression of graphics data using pixel region bit values | Tomas G. Akenine-Moller, Jim K. Nilsson, Prasoonkumar Surti, Carl J. Munkberg | 2017-09-05 |
| 9734597 | Interpolated minimum-maximum compression/decompression for efficient processing of graphics data at computing devices | Tomas G. Akenine-Moller, Jim K. Nilsson | 2017-08-15 |
| 9704217 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Robert M. Toth, Bjorn Johnsson | 2017-07-11 |