Issued Patents All Time
Showing 1–23 of 23 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12141946 | Adding greater realism to a computer-generated image by smoothing jagged edges | Adam Christopher Marrs, Josef Spjut, Holger Heinrich Gruen, Morgan McGuire | 2024-11-12 |
| 11170566 | Multi-rate shading using replayed screen space tiles | — | 2021-11-09 |
| 11113790 | Adding greater realism to a computer-generated image by smoothing jagged edges | Adam Christopher Marrs, Josef Spjut, Holger Heinrich Gruen, Morgan McGuire | 2021-09-07 |
| 10672185 | Multi-rate shading using replayed screen space tiles | — | 2020-06-02 |
| 10636110 | Architecture for interleaved rasterization and pixel shading for virtual reality and multi-view systems | — | 2020-04-28 |
| 10403024 | Optimizing for rendering with clear color | Bimal Poddar, Prasoonkumar Surti | 2019-09-03 |
| 10262455 | Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles | Gabor Liktor, Marco Salvi | 2019-04-16 |
| 10242419 | Compiler optimization to reduce the control flow divergence | — | 2019-03-26 |
| 10140678 | Specialized code paths in GPU processing | Saurabh Sharma, Abhishek Ventakesh, Travis T. Schluessler, Thomas Raoux, Jon N. Hasselgren | 2018-11-27 |
| 9984490 | Optimizing for rendering with clear color | Bimal Poddar, Prasoonkumar Surti | 2018-05-29 |
| 9934606 | Deferred coarse pixel shading | Marco Salvi | 2018-04-03 |
| 9916682 | Variable precision shading | Bimal Poddar, Jon N. Hasselgren | 2018-03-13 |
| 9870640 | Techniques and architecture for improved vertex processing | Tim Foley | 2018-01-16 |
| 9626795 | Reducing shading by merging fragments from the adjacent primitives | — | 2017-04-18 |
| 9449419 | Post tessellation edge cache | Tim Foley, Karthik Vaidyanathan | 2016-09-20 |
| 9449420 | Reducing the domain shader/tessellator invocations | Tim Foley | 2016-09-20 |
| 9390539 | Performing parallel shading operations | Tomas G. Akenine-Moller | 2016-07-12 |
| 9208602 | Techniques and architecture for improved vertex processing | Tim Foley | 2015-12-08 |
| 8482560 | Image forming techniques | Paul A. Rosen | 2013-07-09 |
| 8200041 | Hardware accelerated silhouette detection | David Bookout | 2012-06-12 |
| 7928993 | Real-time multi-resolution 3D collision detection using cube-maps | Adam T. Lake | 2011-04-19 |
| 7737997 | Collision detection of concave bodies using art gallery problem and cube maps | Adam T. Lake | 2010-06-15 |
| 7580035 | Real-time collision detection using clipping | Oliver Heim | 2009-08-25 |