HG

Holger Heinrich Gruen

NV NVIDIA: 11 patents #639 of 7,811Top 9%
IN Intel: 4 patents #8,473 of 30,777Top 30%
📍 Peising, CA: #2 of 2 inventorsTop 100%
Overall (All Time): #306,905 of 4,157,543Top 8%
15
Patents All Time

Issued Patents All Time

Showing 1–15 of 15 patents

Patent #TitleCo-InventorsDate
12333642 Performance of ray-traced shadow creation within a scene Jon Story 2025-06-17
12266046 Apparatus and method for using alpha values to improve ray tracing efficiency 2025-04-01
12148099 Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene 2024-11-19
12141946 Adding greater realism to a computer-generated image by smoothing jagged edges Adam Christopher Marrs, Josef Spjut, Morgan McGuire, Rahul P. Sathe 2024-11-12
12002145 Apparatus and method for efficient graphics processing including ray tracing Sven Woop, Michael Doyle, Sreenivas Kothandaraman, Karthik Vaidyanathan, Abhishek R. Appu +8 more 2024-06-04
11989817 Apparatus and method for high quality ray-traced level of detail transitions Karthik Vaidyanathan 2024-05-21
11847733 Performance of ray-traced shadow creation within a scene Jon Story 2023-12-19
11790609 Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene 2023-10-17
11164359 Apparatus and method for using alpha values to improve ray tracing efficiency 2021-11-02
11113790 Adding greater realism to a computer-generated image by smoothing jagged edges Adam Christopher Marrs, Josef Spjut, Morgan McGuire, Rahul P. Sathe 2021-09-07
11043028 Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene 2021-06-22
11010963 Realism of scenes involving water surfaces during rendering 2021-05-18
11004254 Performance of ray-traced shadow creation within a scene Jon Story 2021-05-11
9418400 Method and system for rendering simulated depth-of-field visual effect Nikolay Sakharnykh 2016-08-16
9129443 Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur Louis Bavoil 2015-09-08