Issued Patents All Time
Showing 51–75 of 136 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10706494 | Uniform predicates in shaders for graphics processing units | Pramod Vasant Argade, Jing Wu | 2020-07-07 |
| 10628274 | Self-test during idle cycles for shader core of GPU | Rahul Gulati, Brendon Lewis Johnson, Jay Chunsup Yun, Donghyun Kim, Alex Jong +1 more | 2020-04-21 |
| 10621690 | Storing bandwidth-compressed graphics data | Rexford Hill, Shambhoo Khandelwal | 2020-04-14 |
| 10559123 | Patched shading in graphics processing | Vineet Goel | 2020-02-11 |
| 10558460 | General purpose register allocation in streaming processor | Yun Du, Liang Han, Lin Chen, Chihong Zhang, Hongjiang Shang +5 more | 2020-02-11 |
| 10535185 | Patched shading in graphics processing | Vineet Goel, Donghyun Kim | 2020-01-14 |
| 10521321 | Diverse redundancy approach for safety critical applications | Alex Jong, Jay Chunsup Yun, Donghyun Kim, Rahul Gulati, Brendon Lewis Johnson | 2019-12-31 |
| 10504278 | Blending neighboring bins | Tate Hornbeck, Jonathan Wicks | 2019-12-10 |
| 10489876 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Laurent Lefebvre, Andi Skende | 2019-11-26 |
| 10467723 | Tile-based check values for data content integrity in a GPU subsystem | Brendon Lewis Johnson, Jay Chunsup Yun, Rahul Gulati, Donghyun Kim, Alex Jong | 2019-11-05 |
| 10467774 | Memory address flipping to determine data content integrity in GPU sub-system | Rahul Gulati, Brendon Lewis Johnson, Jay Chunsup Yun, Alex Jong, Donghyun Kim | 2019-11-05 |
| 10445902 | Fetch reduction for fixed color and pattern sub-frames | Serag Gadelrab, Zhenbiao Ma, Meghal Varia, Tao Wang, Tom Longo +2 more | 2019-10-15 |
| 10430912 | Dynamic shader instruction nullification for graphics processing | Lin Chen | 2019-10-01 |
| 10346945 | Multi-thread graphics processing system | Laurent Lefebvre, Stephen L. Morein | 2019-07-09 |
| 10242481 | Visibility-based state updates in graphical processing units | Ravi Jenkal | 2019-03-26 |
| 10192280 | Per-vertex variable rate shading | Skyler Jonathon Saleh, Vineet Goel, Maurice Ribble | 2019-01-29 |
| 10157443 | Deferred batching of incremental constant loads | Richard Hammerstone, Thomas Edwin Frisinger, Nigel T. Poole | 2018-12-18 |
| 10133572 | Techniques for serialized execution in a SIMD processing system | Lin Chen, Yun Du, Alexei V. Bourd | 2018-11-20 |
| 10115175 | Uniform predicates in shaders for graphics processing units | Pramod Vasant Argade, Jing Wu | 2018-10-30 |
| 10089708 | Constant multiplication with texture unit of graphics processing unit | Lin Chen, Liang Li, Chunhui Mei | 2018-10-02 |
| 10062139 | Vertex shaders for binning based graphics processing | Maxim V. Kazakov | 2018-08-28 |
| 10002021 | Deferred preemption techniques for scheduling graphics processing unit command streams | Eduardus Antonius Metz, Nigel T. Poole, Colin Christopher Sharp | 2018-06-19 |
| 9922395 | Multi-thread graphics processing system | Laurent Lefebvre, Stephen L. Morein | 2018-03-20 |
| 9904970 | Multi-thread graphics processing system | Laurent Lefebvre, Stephen L. Morein | 2018-02-27 |
| 9824458 | Dynamically switching between late depth testing and conservative depth testing | Shambhoo Khandelwal, Yang Xia, Xuefeng Tang, Jian Liang, Tao Wang +1 more | 2017-11-21 |