AG

Andrew Evan Gruber

QU Qualcomm: 90 patents #270 of 12,104Top 3%
AM AMD: 48 patents #152 of 9,279Top 2%
📍 Arlington, MA: #4 of 2,056 inventorsTop 1%
🗺 Massachusetts: #108 of 88,656 inventorsTop 1%
Overall (All Time): #7,571 of 4,157,543Top 1%
136
Patents All Time

Issued Patents All Time

Showing 51–75 of 136 patents

Patent #TitleCo-InventorsDate
10706494 Uniform predicates in shaders for graphics processing units Pramod Vasant Argade, Jing Wu 2020-07-07
10628274 Self-test during idle cycles for shader core of GPU Rahul Gulati, Brendon Lewis Johnson, Jay Chunsup Yun, Donghyun Kim, Alex Jong +1 more 2020-04-21
10621690 Storing bandwidth-compressed graphics data Rexford Hill, Shambhoo Khandelwal 2020-04-14
10559123 Patched shading in graphics processing Vineet Goel 2020-02-11
10558460 General purpose register allocation in streaming processor Yun Du, Liang Han, Lin Chen, Chihong Zhang, Hongjiang Shang +5 more 2020-02-11
10535185 Patched shading in graphics processing Vineet Goel, Donghyun Kim 2020-01-14
10521321 Diverse redundancy approach for safety critical applications Alex Jong, Jay Chunsup Yun, Donghyun Kim, Rahul Gulati, Brendon Lewis Johnson 2019-12-31
10504278 Blending neighboring bins Tate Hornbeck, Jonathan Wicks 2019-12-10
10489876 Graphics processing architecture employing a unified shader Stephen L. Morein, Laurent Lefebvre, Andi Skende 2019-11-26
10467723 Tile-based check values for data content integrity in a GPU subsystem Brendon Lewis Johnson, Jay Chunsup Yun, Rahul Gulati, Donghyun Kim, Alex Jong 2019-11-05
10467774 Memory address flipping to determine data content integrity in GPU sub-system Rahul Gulati, Brendon Lewis Johnson, Jay Chunsup Yun, Alex Jong, Donghyun Kim 2019-11-05
10445902 Fetch reduction for fixed color and pattern sub-frames Serag Gadelrab, Zhenbiao Ma, Meghal Varia, Tao Wang, Tom Longo +2 more 2019-10-15
10430912 Dynamic shader instruction nullification for graphics processing Lin Chen 2019-10-01
10346945 Multi-thread graphics processing system Laurent Lefebvre, Stephen L. Morein 2019-07-09
10242481 Visibility-based state updates in graphical processing units Ravi Jenkal 2019-03-26
10192280 Per-vertex variable rate shading Skyler Jonathon Saleh, Vineet Goel, Maurice Ribble 2019-01-29
10157443 Deferred batching of incremental constant loads Richard Hammerstone, Thomas Edwin Frisinger, Nigel T. Poole 2018-12-18
10133572 Techniques for serialized execution in a SIMD processing system Lin Chen, Yun Du, Alexei V. Bourd 2018-11-20
10115175 Uniform predicates in shaders for graphics processing units Pramod Vasant Argade, Jing Wu 2018-10-30
10089708 Constant multiplication with texture unit of graphics processing unit Lin Chen, Liang Li, Chunhui Mei 2018-10-02
10062139 Vertex shaders for binning based graphics processing Maxim V. Kazakov 2018-08-28
10002021 Deferred preemption techniques for scheduling graphics processing unit command streams Eduardus Antonius Metz, Nigel T. Poole, Colin Christopher Sharp 2018-06-19
9922395 Multi-thread graphics processing system Laurent Lefebvre, Stephen L. Morein 2018-03-20
9904970 Multi-thread graphics processing system Laurent Lefebvre, Stephen L. Morein 2018-02-27
9824458 Dynamically switching between late depth testing and conservative depth testing Shambhoo Khandelwal, Yang Xia, Xuefeng Tang, Jian Liang, Tao Wang +1 more 2017-11-21