Issued Patents All Time
Showing 51–75 of 145 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11610368 | Tessellation of patches of surfaces in a tile based rendering system | — | 2023-03-21 |
| 11600034 | Methods and control stream generators for generating a control stream for a tile group in a graphics processing system | Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang | 2023-03-07 |
| 11587282 | Hybrid hierarchy of bounding and grid structures for ray tracing | Gregory Clark, Justin DeCell, Steven J. Clohset | 2023-02-21 |
| 11587281 | Unified rasterization and ray tracing rendering environments | Luke T. Peterson, Steven J. Clohset | 2023-02-21 |
| 11568592 | On demand geometry and acceleration structure creation with tile object lists | Luke T. Peterson | 2023-01-31 |
| 11562533 | Assembling primitive data into multi-view primitive blocks in a graphics processing system | — | 2023-01-24 |
| 11551326 | Tile-based graphics | Steven Fishwick | 2023-01-10 |
| 11527040 | Tessellating patches of surface data in tile based computer graphics rendering | Steven Fishwick | 2022-12-13 |
| 11527039 | Primitive block generator for graphics processing systems | Xile Yang, Robert Brigg | 2022-12-13 |
| 11481952 | Allocation of primitives to primitive blocks | Xile Yang, Jonathan Redshaw | 2022-10-25 |
| 11468620 | Topology preservation in a graphics pipeline | — | 2022-10-11 |
| 11450060 | Untransformed display lists in a tile based rendering system | — | 2022-09-20 |
| 11373371 | Scalable parallel tessellation | — | 2022-06-28 |
| 11348197 | Computing systems and methods for processing graphics data using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2022-05-31 |
| 11348302 | Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2022-05-31 |
| 11341601 | Task assembly for SIMD processing | Andrea Sansottera, Xile Yang, Jonathan Redshaw | 2022-05-24 |
| 11341110 | Hierarchy merging | Matthew Harrison, Luke T. Peterson, Steven J. Clohset | 2022-05-24 |
| 11315302 | Dedicated ray memory for ray tracing in graphics systems | Steven J. Clohset, Ali Rabbani | 2022-04-26 |
| 11282162 | Tile based computer graphics | Steven Fishwick | 2022-03-22 |
| 11270493 | Controlling rendering operations by shader buffer identification | Aroun Demeure, Steven Fishwick | 2022-03-08 |
| 11263806 | Graphics processing method and system for processing sub-primitives | Xile Yang | 2022-03-01 |
| 11263798 | Multi-rendering in graphics processing units using render progression checks | Steven Fishwick | 2022-03-01 |
| 11217007 | Primitive block generator for graphics processing systems | Xile Yang, Robert Brigg | 2022-01-04 |
| 11189004 | Task execution in a SIMD processing unit with parallel groups of processing lanes | Jonathan Redshaw, Yoong Chert Foo | 2021-11-30 |
| 11182952 | Hidden culling in tile-based computer generated images | Xile Yang, Simon Fenney | 2021-11-23 |