FC

Franklin C. Crow

NV NVIDIA: 25 patents #217 of 7,811Top 3%
Overall (All Time): #164,539 of 4,157,543Top 4%
25
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
9123173 Method for rasterizing non-rectangular tile groups in a raster stage of a graphics pipeline Justin S. Legakis, John S. Montrym, Douglas A. Voorhies 2015-09-01
9117309 Method and system for rendering polygons with a bounding box in a graphics processor unit 2015-08-25
9105113 Method and system for efficiently rendering circles Blaise A. Vignon 2015-08-11
9070213 Tile based precision rasterization in a graphics pipeline Blaise A. Vignon 2015-06-30
9064333 Interrupt handling techniques in the rasterizer of a GPU Jeffrey R. Sewall 2015-06-23
8941653 Order-preserving distributed rasterizer Steven E. Molnar, Emmett M. Kilgariff, John S. Rhoades, Timothy John Purcell, Sean J. Treichler +2 more 2015-01-27
8928676 Method for parallel fine rasterization in a raster stage of a graphics pipeline Walter R. Steiner, Craig M. Wittenbrink, Roger L. Allen, Douglas A. Voorhies 2015-01-06
8780123 Interrupt handling techniques in the rasterizer of a GPU Jeffrey R. Sewall 2014-07-15
8698811 Nested boustrophedonic patterns for rasterization Justin S. Legakis, Jeffrey R. Sewall 2014-04-15
8587581 Order-preserving distributed rasterizer Steven E. Molnar, Emmett M. Kilgariff, Johnny S. Rhoades, Timothy John Purcell, Sean J. Treichler +2 more 2013-11-19
8508544 Small primitive detection to optimize compression and decompression in a graphics processor Steven E. Molnar 2013-08-13
8482567 Line rasterization techniques Henry Packard Moreton 2013-07-09
8477134 Conservative triage of polygon status using low precision edge evaluation and high precision edge evaluation Blaise A. Vignon 2013-07-02
8427487 Multiple tile output using interface compression in a raster stage 2013-04-23
8390645 Method and system for rendering connecting antialiased line segments John S. Montrym, David Kirk McAllister, Craig M. Wittenbrink 2013-03-05
8237738 Smooth rasterization of polygonal graphics primitives 2012-08-07
8085264 Tile output using multiple queue output buffering in a raster stage Jeffrey R. Sewall 2011-12-27
8063903 Edge evaluation techniques for graphics hardware Blaise A. Vignon 2011-11-22
7843468 Accellerated start tile search Jeffrey R. Sewall 2010-11-30
7804499 Variable performance rasterization with constant effort Steven E. Molnar, Blaise A. Vignon 2010-09-28
7791617 Method and system for rendering polygons having abutting edges John S. Montrym 2010-09-07
7554546 Stippled lines using direct distance evaluation Douglas A. Voorhies, John M. Danskin 2009-06-30
7483029 GPU having raster components configured for using nested boustrophedonic patterns to traverse screen areas Jeffrey R. Sewall 2009-01-27
7221368 Stippled lines using direct distance evaluation Douglas A. Voorhies, John M. Danskin 2007-05-22
7081902 Apparatus, system, and method for gamma correction of smoothed primitives John S. Montrym, Matthew J. Craighead 2006-07-25