Issued Patents All Time
Showing 25 most recent of 27 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12412230 | Optimizing compilation of shaders | Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer | 2025-09-09 |
| 11957975 | Dead reckoning and latency improvement in 3D game streaming scenario | Matthew L. Bronder | 2024-04-16 |
| 11379943 | Optimizing compilation of shaders | Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer | 2022-07-05 |
| 11120602 | Acceleration of shader programs by compiler precision selection | Vishal Sharma | 2021-09-14 |
| 11017493 | FIFO queue, memory resource, and task management for graphics processing | Jason Matthew Gould | 2021-05-25 |
| 10991127 | Index buffer block compression | Jason Matthew Gould | 2021-04-27 |
| 10949345 | Flexible sizing for data buffers | Jason Matthew Gould | 2021-03-16 |
| 10867434 | Variable rate shading | Martin Jon Irwin Fuller, Mark S. Grossman, Jason Matthew Gould | 2020-12-15 |
| 10853042 | Interactive code optimizer | Marcelo Lopez Ruiz, David McCarthy Peixotto, Xiang Li | 2020-12-01 |
| 10713746 | FIFO queue, memory resource, and task management for graphics processing | Jason Matthew Gould | 2020-07-14 |
| 10692270 | Non-divergent parallel traversal of a bounding volume hierarchy | James D. Stanard | 2020-06-23 |
| 10650566 | Multiple shader processes in graphics processing | Martin Jon Irwin Fuller, Adam Miles, Jason Matthew Gould | 2020-05-12 |
| 10586375 | Hybrid raytracing approach for modeling light reflection | James D. Stanard | 2020-03-10 |
| 10559124 | Variable rate shading | Martin J. I. FULLER, Mark S. Grossman, Jason Matthew Gould | 2020-02-11 |
| 10552321 | Flexible buffer sizing in graphics processors | Jason Matthew Gould | 2020-02-04 |
| 10504281 | Tracking pixel lineage in variable rate shading | Martin Jon Irwin Fuller, Mark S. Grossman | 2019-12-10 |
| 10503634 | Semantic comparison of computer compiler traces | Xiang Li, David McCarthy Peixotto, Marcelo Lopez Ruiz | 2019-12-10 |
| 10460418 | Buffer index format and compression | Martin Jon Irwin Fuller | 2019-10-29 |
| 10417787 | Index buffer block compression | Jason Matthew Gould | 2019-09-17 |
| 10388063 | Variable rate shading based on temporal reprojection | Martin Jon Irwin Fuller | 2019-08-20 |
| 10365904 | Interactive code optimizer | Marcelo Lopez Ruiz, David McCarthy Peixotto, Xiang Li | 2019-07-30 |
| 10360720 | Hybrid raytracing approach for modeling light reflection | James D. Stanard | 2019-07-23 |
| 10346943 | Prefetching for a graphics shader | Jason Matthew Gould, Martin Jon Irwin Fuller, James Andrew Goossen | 2019-07-09 |
| 10235799 | Variable rate deferred passes in graphics rendering | Martin Jon Irwin Fuller | 2019-03-19 |
| 10210591 | Optimizing compilation of shaders | Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer | 2019-02-19 |