| 12412230 |
Optimizing compilation of shaders |
Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer |
2025-09-09 |
|
| 11957975 |
Dead reckoning and latency improvement in 3D game streaming scenario |
Matthew L. Bronder |
2024-04-16 |
$292,834,000 |
| 11379943 |
Optimizing compilation of shaders |
Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer |
2022-07-05 |
$206,091,000 |
| 11120602 |
Acceleration of shader programs by compiler precision selection |
Vishal Sharma |
2021-09-14 |
$197,424,000 |
| 11017493 |
FIFO queue, memory resource, and task management for graphics processing |
Jason Matthew Gould |
2021-05-25 |
$143,510,000 |
| 10991127 |
Index buffer block compression |
Jason Matthew Gould |
2021-04-27 |
$199,175,000 |
| 10949345 |
Flexible sizing for data buffers |
Jason Matthew Gould |
2021-03-16 |
$232,547,000 |
| 10867434 |
Variable rate shading |
Martin Jon Irwin Fuller, Mark S. Grossman, Jason Matthew Gould |
2020-12-15 |
$199,865,000 |
| 10853042 |
Interactive code optimizer |
Marcelo Lopez Ruiz, David McCarthy Peixotto, Xiang Li |
2020-12-01 |
$114,800,000 |
| 10713746 |
FIFO queue, memory resource, and task management for graphics processing |
Jason Matthew Gould |
2020-07-14 |
$94,985,000 |
| 10692270 |
Non-divergent parallel traversal of a bounding volume hierarchy |
James D. Stanard |
2020-06-23 |
$123,189,000 |
| 10650566 |
Multiple shader processes in graphics processing |
Martin Jon Irwin Fuller, Adam Miles, Jason Matthew Gould |
2020-05-12 |
$80,014,000 |
| 10586375 |
Hybrid raytracing approach for modeling light reflection |
James D. Stanard |
2020-03-10 |
$83,394,000 |
| 10559124 |
Variable rate shading |
Martin J. I. FULLER, Mark S. Grossman, Jason Matthew Gould |
2020-02-11 |
$73,871,000 |
| 10552321 |
Flexible buffer sizing in graphics processors |
Jason Matthew Gould |
2020-02-04 |
$54,087,000 |
| 10504281 |
Tracking pixel lineage in variable rate shading |
Martin Jon Irwin Fuller, Mark S. Grossman |
2019-12-10 |
$55,563,000 |
| 10503634 |
Semantic comparison of computer compiler traces |
Xiang Li, David McCarthy Peixotto, Marcelo Lopez Ruiz |
2019-12-10 |
$55,563,000 |
| 10460418 |
Buffer index format and compression |
Martin Jon Irwin Fuller |
2019-10-29 |
$67,573,000 |
| 10417787 |
Index buffer block compression |
Jason Matthew Gould |
2019-09-17 |
$66,894,000 |
| 10388063 |
Variable rate shading based on temporal reprojection |
Martin Jon Irwin Fuller |
2019-08-20 |
$63,531,000 |
| 10365904 |
Interactive code optimizer |
Marcelo Lopez Ruiz, David McCarthy Peixotto, Xiang Li |
2019-07-30 |
$77,255,000 |
| 10360720 |
Hybrid raytracing approach for modeling light reflection |
James D. Stanard |
2019-07-23 |
$89,396,000 |
| 10346943 |
Prefetching for a graphics shader |
Jason Matthew Gould, Martin Jon Irwin Fuller, James Andrew Goossen |
2019-07-09 |
$59,744,000 |
| 10235799 |
Variable rate deferred passes in graphics rendering |
Martin Jon Irwin Fuller |
2019-03-19 |
$58,168,000 |
| 10210591 |
Optimizing compilation of shaders |
Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer |
2019-02-19 |
$69,212,000 |