| 12430839 |
Temporal and spatial coherence in ray tracing |
— |
2025-09-30 |
| 12333745 |
Potentially occluded rasterization |
— |
2025-06-17 |
| 12254558 |
Ray tracing with shared traversal |
— |
2025-03-18 |
| 12165369 |
Locally varying numerical ranges for data compression |
— |
2024-12-10 |
| 11804008 |
Systems and methods of texture super sampling for low-rate shading |
— |
2023-10-31 |
| 11783509 |
Locally varying numerical ranges for data compression |
— |
2023-10-10 |
| 11164342 |
Machine learning applied to textures compression or upscaling |
Daniel Kennett |
2021-11-02 |
| 10867434 |
Variable rate shading |
Ivan Nevraev, Mark S. Grossman, Jason Matthew Gould |
2020-12-15 |
| 10719971 |
Low resolution depth pre-pass |
— |
2020-07-21 |
| 10699443 |
Reducing the search space for real time texture compression |
Daniel Kennett |
2020-06-30 |
| 10672182 |
Compact visibility state for GPUs compatible with hardware instancing |
John D. White |
2020-06-02 |
| 10650566 |
Multiple shader processes in graphics processing |
Ivan Nevraev, Adam Miles, Jason Matthew Gould |
2020-05-12 |
| 10504248 |
Machine learning applied to textures compression or upscaling |
Daniel Kennett |
2019-12-10 |
| 10504281 |
Tracking pixel lineage in variable rate shading |
Ivan Nevraev, Mark S. Grossman |
2019-12-10 |
| 10460418 |
Buffer index format and compression |
Ivan Nevraev |
2019-10-29 |
| 10388063 |
Variable rate shading based on temporal reprojection |
Ivan Nevraev |
2019-08-20 |
| 10346943 |
Prefetching for a graphics shader |
Jason Matthew Gould, Ivan Nevraev, James Andrew Goossen |
2019-07-09 |
| 10235799 |
Variable rate deferred passes in graphics rendering |
Ivan Nevraev |
2019-03-19 |
| 10147227 |
Variable rate shading |
Ivan Nevraev, Mark S. Grossman, Jason Matthew Gould |
2018-12-04 |