| 12288286 |
Parse techniques for graphics workload distribution |
Jason D. Carroll, Ali Rabbani Rankouhi, Michael A. Mang |
2025-04-29 |
|
| 12265474 |
On-demand memory allocation |
Justin A. Hensley, Karl D. Mann, Yoong Chert Foo, Terence M. Potter, Frank W. Liljeros |
2025-04-01 |
|
| 12182926 |
Initial object shader run for graphics workload distribution |
Jeffrey T. Brady, Jason D. Carroll, Michael A. Mang |
2024-12-31 |
$239,269,000 |
| 12169898 |
Resource allocation for mesh shader outputs |
Michael A. Mang, Jason D. Carroll, Jingfei Kong |
2024-12-17 |
$588,520,000 |
| 12165251 |
Mesh shader work distribution |
Michael A. Mang, Jason D. Carroll, Jingfei Kong |
2024-12-10 |
$286,613,000 |
| 12086644 |
Logical slot to hardware slot mapping for graphics processors |
Andrew M. Havlir, Steven Fishwick, David A. Gotwalt, Benjamin Bowman, Melissa L. Velez +3 more |
2024-09-10 |
$233,602,000 |
| 11829298 |
On-demand memory allocation |
Justin A. Hensley, Karl D. Mann, Yoong Chert Foo, Terence M. Potter, Frank W. Liljeros |
2023-11-28 |
$171,025,000 |
| 11113788 |
Multi-space rendering with configurable transformation parameters |
Justin A. Hensley, Karl D. Mann, Randall Rauwendaal, Jonathan Redshaw |
2021-09-07 |
$276,522,000 |
| 10990445 |
Hardware resource allocation system for allocating resources to threads |
Mark D. Earl, Dimitri Tan, Christopher L. Spencer, Jeffrey T. Brady, Terence M. Potter |
2021-04-27 |
$300,345,000 |
| 10755383 |
Multi-space rendering with configurable transformation parameters |
Justin A. Hensley, Karl D. Mann, Randall Rauwendaal, Jonathan Redshaw |
2020-08-25 |
$205,423,000 |
| 10242420 |
Preemptive context switching of processes on an accelerated processing device (APD) based on time quanta |
Robert Scott Hartog, Michael Mantor, Kevin J. McGrath, Sebastien Nussbaum, Nuwan Jayasena +4 more |
2019-03-26 |
$28,977,000 |
| 10223822 |
Mid-render compute for graphics processing |
Terence M. Potter, Richard W. Schreyer, Aaftab Munshi, Justin A. Hensley |
2019-03-05 |
$88,700,000 |
| 10074210 |
Punch-through techniques for graphics processing |
Christopher L. Spencer, Karl D. Mann, Dinesh D. Kuwar |
2018-09-11 |
$138,338,000 |
| 9142057 |
Processing unit with a plurality of shader engines |
Michael Mantor, Jeffrey T. Brady |
2015-09-22 |
$916,000 |
| 8907958 |
Display screen subsection rendering apparatus and method |
John Carey |
2014-12-09 |
|
| 8281183 |
Apparatus with redundant circuitry and method therefor |
Michael Mantor, Robert Scott Hartog |
2012-10-02 |
|
| 7594069 |
Method and apparatus for single instruction multiple data caching |
Jeffrey T. Brady, Brian A. Buchner, Rex Eldon McCrary |
2009-09-22 |
|
| 7577869 |
Apparatus with redundant circuitry and method therefor |
Michael Mantor, Robert Scott Hartog |
2009-08-18 |
|
| 7050063 |
3-D rendering texture caching scheme |
Michael Mantor, John A. Carey, Thomas A. Piazza, Jeffrey D. Potter, Angel E. Socarras |
2006-05-23 |
$10,027,000 |
| 6967664 |
Method and apparatus for primitive processing in a graphics system |
Michael Mantor, Michael A. Mang |
2005-11-22 |
$31,395,000 |
| 6943800 |
Method and apparatus for updating state data |
Michael Mantor |
2005-09-13 |
$27,745,000 |
| 6784888 |
Method and apparatus for executing a predefined instruction set |
Michael A. Mang, Michael Mantor |
2004-08-31 |
$9,906,000 |
| 6639598 |
Method and apparatus for effective level of detail selection |
Thomas A. Piazza, Michael Mantor, Val G. Cook |
2003-10-28 |
$51,726,000 |
| 6630935 |
Geometric engine including a computational module for use in a video graphics controller |
Michael A. Mang, Michael Mantor |
2003-10-07 |
$27,741,000 |
| 6552733 |
Configurable vertex blending circuit and method therefore |
Michael A. Mang |
2003-04-22 |
$7,974,000 |