| 10867427 |
Multi-resolution image plane rendering within an improved graphics processor microarchitecture |
Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Jonathan Kennedy +1 more |
2020-12-15 |
| 10861126 |
Asynchronous execution mechanism |
Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more |
2020-12-08 |
| 10846814 |
Patch processing mechanism |
Jill MacDonald Boyce, Sang-Hee Lee, Scott Janus, Stanley J. Baran, Prasoonkumar Surti +9 more |
2020-11-24 |
| 10803656 |
Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method |
Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more |
2020-10-13 |
| 10796472 |
Method and apparatus for simultaneously executing multiple contexts on a graphics engine |
Ankur N. Shah, Ben J. Ashbaugh, Brandon Fliflet, Hema Chand Nalluri, Pattabhiraman K +8 more |
2020-10-06 |
| 10796397 |
Facilitating dynamic runtime transformation of graphics processing commands for improved graphics performance at computing devices |
James Valerio, Abhishek Venkatesh, Satyajit Sarangi, Thomas Raoux, Hashem Hashemi +1 more |
2020-10-06 |
| 10762668 |
Context-aware compression with quantization of hierarchical transform matrices |
Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more |
2020-09-01 |
| 10755469 |
Apparatus and method for ray tracing instruction processing and execution |
Karthik Vaidyanathan, Thomas Raoux, Carsten Benthin, Kai Xiao, Carson Brownlee +1 more |
2020-08-25 |
| 10748234 |
Reducing power for 3D workloads |
— |
2020-08-18 |
| 10740953 |
Early termination in bottom-up acceleration data structure refit |
Kai Xiao, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor |
2020-08-11 |
| 10733693 |
High vertex count geometry work distribution for multi-tile GPUs |
Travis T. Schluessler, Zack Waters, Jason M. Surprise, Peter L. Doyle |
2020-08-04 |
| 10733690 |
GPU mixed primitive topology type processing |
John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On |
2020-08-04 |
| 10728492 |
Synergistic temporal anti-aliasing and coarse pixel shading technology |
Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more |
2020-07-28 |
| 10706612 |
Tile-based immediate mode rendering with early hierarchical-z |
Andrew T. Lauritzen, Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini +4 more |
2020-07-07 |
| 10706591 |
Controlling coarse pixel size from a stencil buffer |
Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more |
2020-07-07 |
| 10699475 |
Multi-pass apparatus and method for early termination of graphics shading |
Joshua Barczak, Kai Xiao, Thomas Raoux, Carson Brownlee, Gabor Liktor |
2020-06-30 |
| 10672176 |
Apparatus and method for processing commands in tile-based renderers |
Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle, Jeffery S. Boles |
2020-06-02 |
| 10643374 |
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer |
Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more |
2020-05-05 |
| 10573066 |
Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method |
Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more |
2020-02-25 |
| 10572258 |
Transitionary pre-emption for virtual reality related contexts |
Altug Koker, Kai Xiao, Chandrasekaran Sakthivel, Jeffery S. Boles, Adam T. Lake +1 more |
2020-02-25 |
| 10558496 |
Techniques for accessing a graphical processing unit memory by an application |
— |
2020-02-11 |
| 10552934 |
Reducing memory latency in graphics operations |
David M. Cimini, Thomas Raoux, Somnath Ghosh, Uddipan Mukherjee, Debraj Bose +2 more |
2020-02-04 |