Issued Patents 2020
Showing 1–22 of 22 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10867427 | Multi-resolution image plane rendering within an improved graphics processor microarchitecture | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Jonathan Kennedy +1 more | 2020-12-15 |
| 10861126 | Asynchronous execution mechanism | Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more | 2020-12-08 |
| 10846814 | Patch processing mechanism | Jill MacDonald Boyce, Sang-Hee Lee, Scott Janus, Stanley J. Baran, Prasoonkumar Surti +9 more | 2020-11-24 |
| 10803656 | Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more | 2020-10-13 |
| 10796472 | Method and apparatus for simultaneously executing multiple contexts on a graphics engine | Ankur N. Shah, Ben J. Ashbaugh, Brandon Fliflet, Hema Chand Nalluri, Pattabhiraman K +8 more | 2020-10-06 |
| 10796397 | Facilitating dynamic runtime transformation of graphics processing commands for improved graphics performance at computing devices | James Valerio, Abhishek Venkatesh, Satyajit Sarangi, Thomas Raoux, Hashem Hashemi +1 more | 2020-10-06 |
| 10762668 | Context-aware compression with quantization of hierarchical transform matrices | Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more | 2020-09-01 |
| 10755469 | Apparatus and method for ray tracing instruction processing and execution | Karthik Vaidyanathan, Thomas Raoux, Carsten Benthin, Kai Xiao, Carson Brownlee +1 more | 2020-08-25 |
| 10748234 | Reducing power for 3D workloads | — | 2020-08-18 |
| 10740953 | Early termination in bottom-up acceleration data structure refit | Kai Xiao, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor | 2020-08-11 |
| 10733693 | High vertex count geometry work distribution for multi-tile GPUs | Travis T. Schluessler, Zack Waters, Jason M. Surprise, Peter L. Doyle | 2020-08-04 |
| 10733690 | GPU mixed primitive topology type processing | John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On | 2020-08-04 |
| 10728492 | Synergistic temporal anti-aliasing and coarse pixel shading technology | Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more | 2020-07-28 |
| 10706612 | Tile-based immediate mode rendering with early hierarchical-z | Andrew T. Lauritzen, Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini +4 more | 2020-07-07 |
| 10706591 | Controlling coarse pixel size from a stencil buffer | Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more | 2020-07-07 |
| 10699475 | Multi-pass apparatus and method for early termination of graphics shading | Joshua Barczak, Kai Xiao, Thomas Raoux, Carson Brownlee, Gabor Liktor | 2020-06-30 |
| 10672176 | Apparatus and method for processing commands in tile-based renderers | Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle, Jeffery S. Boles | 2020-06-02 |
| 10643374 | Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer | Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more | 2020-05-05 |
| 10573066 | Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more | 2020-02-25 |
| 10572258 | Transitionary pre-emption for virtual reality related contexts | Altug Koker, Kai Xiao, Chandrasekaran Sakthivel, Jeffery S. Boles, Adam T. Lake +1 more | 2020-02-25 |
| 10558496 | Techniques for accessing a graphical processing unit memory by an application | — | 2020-02-11 |
| 10552934 | Reducing memory latency in graphics operations | David M. Cimini, Thomas Raoux, Somnath Ghosh, Uddipan Mukherjee, Debraj Bose +2 more | 2020-02-04 |