MA

Michael Apodaca

IN Intel: 22 patents #39 of 5,492Top 1%
Overall (2020): #1,672 of 565,922Top 1%
22
Patents 2020

Issued Patents 2020

Patent #TitleCo-InventorsDate
10867427 Multi-resolution image plane rendering within an improved graphics processor microarchitecture Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Jonathan Kennedy +1 more 2020-12-15
10861126 Asynchronous execution mechanism Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more 2020-12-08
10846814 Patch processing mechanism Jill MacDonald Boyce, Sang-Hee Lee, Scott Janus, Stanley J. Baran, Prasoonkumar Surti +9 more 2020-11-24
10803656 Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more 2020-10-13
10796472 Method and apparatus for simultaneously executing multiple contexts on a graphics engine Ankur N. Shah, Ben J. Ashbaugh, Brandon Fliflet, Hema Chand Nalluri, Pattabhiraman K +8 more 2020-10-06
10796397 Facilitating dynamic runtime transformation of graphics processing commands for improved graphics performance at computing devices James Valerio, Abhishek Venkatesh, Satyajit Sarangi, Thomas Raoux, Hashem Hashemi +1 more 2020-10-06
10762668 Context-aware compression with quantization of hierarchical transform matrices Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more 2020-09-01
10755469 Apparatus and method for ray tracing instruction processing and execution Karthik Vaidyanathan, Thomas Raoux, Carsten Benthin, Kai Xiao, Carson Brownlee +1 more 2020-08-25
10748234 Reducing power for 3D workloads 2020-08-18
10740953 Early termination in bottom-up acceleration data structure refit Kai Xiao, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor 2020-08-11
10733693 High vertex count geometry work distribution for multi-tile GPUs Travis T. Schluessler, Zack Waters, Jason M. Surprise, Peter L. Doyle 2020-08-04
10733690 GPU mixed primitive topology type processing John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On 2020-08-04
10728492 Synergistic temporal anti-aliasing and coarse pixel shading technology Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more 2020-07-28
10706612 Tile-based immediate mode rendering with early hierarchical-z Andrew T. Lauritzen, Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini +4 more 2020-07-07
10706591 Controlling coarse pixel size from a stencil buffer Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more 2020-07-07
10699475 Multi-pass apparatus and method for early termination of graphics shading Joshua Barczak, Kai Xiao, Thomas Raoux, Carson Brownlee, Gabor Liktor 2020-06-30
10672176 Apparatus and method for processing commands in tile-based renderers Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle, Jeffery S. Boles 2020-06-02
10643374 Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more 2020-05-05
10573066 Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more 2020-02-25
10572258 Transitionary pre-emption for virtual reality related contexts Altug Koker, Kai Xiao, Chandrasekaran Sakthivel, Jeffery S. Boles, Adam T. Lake +1 more 2020-02-25
10558496 Techniques for accessing a graphical processing unit memory by an application 2020-02-11
10552934 Reducing memory latency in graphics operations David M. Cimini, Thomas Raoux, Somnath Ghosh, Uddipan Mukherjee, Debraj Bose +2 more 2020-02-04