| 10853995 |
Physically based shading via fixed-functionality shader libraries |
Louis Feng, Altug Koker, Tomasz Janczak, David M. Cimini |
2020-12-01 |
| 10706612 |
Tile-based immediate mode rendering with early hierarchical-z |
Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini, Karthik Vaidyanathan +4 more |
2020-07-07 |
| 10672366 |
Handling surface level coherency without reliance on fencing |
Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini, Abhishek R. Appu |
2020-06-02 |
| 10649956 |
Engine to enable high speed context switching via on-die storage |
Altug Koker, Prasoonkumar Surti, David Puffer, Subramaniam Maiyuran, Guei-Yuan Lueh +7 more |
2020-05-12 |
| 10643374 |
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer |
Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more |
2020-05-05 |