Issued Patents 2019
Showing 1–8 of 8 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10497173 | Apparatus and method for hierarchical adaptive tessellation | Valentin Fuetterling, Karthik Vaidyanathan | 2019-12-03 |
| 10489915 | Decouple multi-layer render fequency | Hugues Labbe, Tomer Bar-On, John G. Gierach, Andrew T. Lauritzen | 2019-11-26 |
| 10452552 | Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading | Andrew T. Lauritzen, Tomer Bar-On, Hugues Labbe, John G. Gierach, Joydeep Ray +7 more | 2019-10-22 |
| 10373365 | Topology shader technology | Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach | 2019-08-06 |
| 10290141 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Jonathan Kennedy, Jeffery S. Boles, Slawomir Grajewski, Balaji Vembu, Travis T. Schluessler +5 more | 2019-05-14 |
| 10262455 | Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles | Marco Salvi, Rahul P. Sathe | 2019-04-16 |
| 10242493 | Method and apparatus for filtered coarse pixel shading | Marco Salvi, Karthik Vaidyanathan | 2019-03-26 |
| 10204441 | Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system | Ingo Wald, Carsten Benthin, Carson Brownlee, Johannes Guenther, Jefferson Amstutz | 2019-02-12 |