TB

Tobias Berghoff

SO Sony: 29 patents #1,229 of 25,231Top 5%
Overall (All Time): #179,931 of 4,157,543Top 5%
23
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12175585 Performing geometry analysis before multi-GPU rendering of geometry Mark Evan Cerny, David Simpson 2024-12-24
12118641 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Mark Evan Cerny, David Simpson 2024-10-15
12112394 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders Mark Evan Cerny, Florian Strauss 2024-10-08
11961159 Region testing of geometry while rendering for efficient multi-GPU rendering Mark Evan Cerny, Florian Strauss 2024-04-16
11954760 Assigning geometry for pretesting against screen regions for an image frame using prior frame information Mark Evan Cerny, Florian Strauss 2024-04-09
11869114 Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU Mark Evan Cerny, Florian Strauss 2024-01-09
11847720 System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry Mark Evan Cerny, Florian Strauss 2023-12-19
11605148 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information Mark Evan Cerny, Florian Strauss 2023-03-14
11599967 Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry Mark Evan Cerny, Florian Strauss 2023-03-07
11514549 System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase Mark Evan Cerny, Florian Strauss 2022-11-29
11508110 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering Mark Evan Cerny, David Simpson 2022-11-22
11321800 System and method for efficient multi-GPU rendering of geometry by region testing while rendering Mark Evan Cerny, Florian Strauss 2022-05-03
11302054 Varying effective resolution by screen location by changing active color sample count within multiple render targets 2022-04-12
11263718 System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering Mark Evan Cerny, Florian Strauss 2022-03-01
11170461 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Mark Evan Cerny, David Simpson 2021-11-09
11080814 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information Mark Evan Cerny, Florian Strauss 2021-08-03
10614549 Varying effective resolution by screen location by changing active color sample count within multiple render targets 2020-04-07
10510183 Graphics processing enhancement by tracking object and/or primitive identifiers 2019-12-17
10438396 Method for efficient construction of high resolution display buffers 2019-10-08
10068311 Varying effective resolution by screen location by changing active color sample count within multiple render targets 2018-09-04
9865074 Method for efficient construction of high resolution display buffers 2018-01-09
9710957 Graphics processing enhancement by tracking object and/or primitive identifiers 2017-07-18
8619094 Morphological anti-aliasing (MLAA) of a re-projection of a two-dimensional image Barry M. Genova 2013-12-31