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Adding greater realism to a computer-generated image by smoothing jagged edges |
Adam Christopher Marrs, Josef Spjut, Holger Heinrich Gruen, Morgan McGuire |
2024-11-12 |
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Multi-rate shading using replayed screen space tiles |
— |
2021-11-09 |
| 11113790 |
Adding greater realism to a computer-generated image by smoothing jagged edges |
Adam Christopher Marrs, Josef Spjut, Holger Heinrich Gruen, Morgan McGuire |
2021-09-07 |
| 10672185 |
Multi-rate shading using replayed screen space tiles |
— |
2020-06-02 |
| 10636110 |
Architecture for interleaved rasterization and pixel shading for virtual reality and multi-view systems |
— |
2020-04-28 |
| 10403024 |
Optimizing for rendering with clear color |
Bimal Poddar, Prasoonkumar Surti |
2019-09-03 |
| 10262455 |
Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles |
Gabor Liktor, Marco Salvi |
2019-04-16 |
| 10242419 |
Compiler optimization to reduce the control flow divergence |
— |
2019-03-26 |
| 10140678 |
Specialized code paths in GPU processing |
Saurabh Sharma, Abhishek Ventakesh, Travis T. Schluessler, Thomas Raoux, Jon N. Hasselgren |
2018-11-27 |
| 9984490 |
Optimizing for rendering with clear color |
Bimal Poddar, Prasoonkumar Surti |
2018-05-29 |
| 9934606 |
Deferred coarse pixel shading |
Marco Salvi |
2018-04-03 |
| 9916682 |
Variable precision shading |
Bimal Poddar, Jon N. Hasselgren |
2018-03-13 |
| 9870640 |
Techniques and architecture for improved vertex processing |
Tim Foley |
2018-01-16 |
| 9626795 |
Reducing shading by merging fragments from the adjacent primitives |
— |
2017-04-18 |
| 9449419 |
Post tessellation edge cache |
Tim Foley, Karthik Vaidyanathan |
2016-09-20 |
| 9449420 |
Reducing the domain shader/tessellator invocations |
Tim Foley |
2016-09-20 |
| 9390539 |
Performing parallel shading operations |
Tomas G. Akenine-Moller |
2016-07-12 |
| 9208602 |
Techniques and architecture for improved vertex processing |
Tim Foley |
2015-12-08 |
| 8482560 |
Image forming techniques |
Paul A. Rosen |
2013-07-09 |
| 8200041 |
Hardware accelerated silhouette detection |
David Bookout |
2012-06-12 |
| 7928993 |
Real-time multi-resolution 3D collision detection using cube-maps |
Adam T. Lake |
2011-04-19 |
| 7737997 |
Collision detection of concave bodies using art gallery problem and cube maps |
Adam T. Lake |
2010-06-15 |
| 7580035 |
Real-time collision detection using clipping |
Oliver Heim |
2009-08-25 |