| 12266033 |
Destination update for blending modes in a graphics pipeline |
Christopher James Goodman, Kyle Durfee, Piyush Agarwal, Steve John Clohset |
2025-04-01 |
| 12067959 |
Partial rendering and tearing avoidance |
Hideo Tamama, Christopher James Goodman, Steve John Clohset, Shanmathi Natarajan |
2024-08-20 |
| 11881143 |
Display peak power management for artificial reality systems |
Eugene Gorbatov, Steve John Clohset, Michael Yee |
2024-01-23 |
| 11882295 |
Low-power high throughput hardware decoder with random block access |
Sonal Pinto |
2024-01-23 |
| 11748839 |
Efficient fast random access enabled geometry attribute compression mechanism |
Swati Atrish |
2023-09-05 |
| 11538221 |
Re-reference aware tile walk order for primitive binner |
Sushant Kondguli |
2022-12-27 |
| 11321806 |
Enhanced early coverage discard using opportunistic bypassing and dynamic queue resizing |
Sushant Kondguli |
2022-05-03 |
| 11010954 |
Efficient redundant coverage discard mechanism to reduce pixel shader work in a tile-based graphics rendering pipeline |
Derek J. Lentz, Adithya H. Krishnamurthy, David C. Tannenbaum |
2021-05-18 |