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Continuum architecture for cloud gaming |
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System architecture for cloud gaming |
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Label based approach for video encoding |
Alexander B. Izvorski, Justin Bischoff |
2021-03-02 |
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Method and apparatus for controlling source transmission rate for video streaming based on queuing delay |
Alexander B. Izvorski, Deven Raut |
2018-01-02 |
| 9673936 |
Method and system for providing error correction to low-latency streaming video |
Alexander B. Izvorski |
2017-06-06 |
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Method and system for generating signatures and locating/executing associations for a game program |
— |
2017-01-10 |
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Method and mechanism for performing both server-side and client-side rendering of visual data |
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2016-01-19 |
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Method and mechanism for efficiently delivering visual data across a network |
— |
2015-05-12 |
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Method and mechanism for delivering applications over a wan |
— |
2015-04-07 |
| 8978042 |
Method and system for maintaining game functionality for a plurality of game instances running on a computer system |
Gregory Mitchell Stefanek |
2015-03-10 |
| 8056088 |
Using scan chains for context switching |
John A. Robinson, Andrew Tao |
2011-11-08 |
| 7916146 |
Halt context switching method and system |
Robert C. Keller, Michael C. Shebanow |
2011-03-29 |
| 7002978 |
Scheduling techniques for data cells in a data switch |
Bidyut Parruck, Chetan V. Sanghvi, Vinay Bhasin, Uday Joshi |
2006-02-21 |
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Data packet transmission scheduling |
Pidugu L. Narayana |
2003-06-10 |
| 6469983 |
Data packet transmission scheduling using a partitioned heap |
Pidugu L. Narayana |
2002-10-22 |
| 6349098 |
Method and apparatus for forming a virtual circuit |
Bidyut Parruck, Uday Joshi |
2002-02-19 |
| 6229812 |
Scheduling techniques for data cells in a data switch |
Bidyut Parruck, Chetan V. Sanghvi, Vinay Bhasin, Uday Joshi |
2001-05-08 |
| 6069893 |
Asynchronous transfer mode switching architectures having connection buffers |
Bidyut Parruck, Chetan V. Sanghvi, Vinay Bhasin, Uday Joshi |
2000-05-30 |