Issued Patents All Time
Showing 25 most recent of 26 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12032802 | Panning in a three dimensional environment on a mobile device | — | 2024-07-09 |
| 11541315 | Validating a player's real-world location using activity within a parallel-reality game | Bill Kilday, Michael Steranka, Edward Wu, John V. Hanke, Phillip Craig Keslin +4 more | 2023-01-03 |
| 11132102 | System and method for geographic data layer management in a geographic information system | Julian Charles Mercay | 2021-09-28 |
| 11054964 | Panning in a three dimensional environment on a mobile device | — | 2021-07-06 |
| 10942618 | Panning in a three dimensional environment on a mobile device | — | 2021-03-09 |
| 10912989 | Detecting and preventing cheating in a location-based game | Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia | 2021-02-09 |
| 10717005 | Validating a player's real-world location using activity within a parallel reality game | Bill Kilday, Michael Steranka, Edward Wu, John V. Hanke, Phillip Craig Keslin +4 more | 2020-07-21 |
| 10471358 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke | 2019-11-12 |
| 10463953 | Detecting and preventing cheating in a location-based game | Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia | 2019-11-05 |
| 10300395 | Systems and methods for filtering communication within a location-based game | Mark A. Aubin, Alejandro Nijamkin | 2019-05-28 |
| 10222931 | Panning in a three dimensional environment on a mobile device | — | 2019-03-05 |
| 10130888 | Game data validation | Charles Spirakis, Chris Hibbert, Mark A. Aubin | 2018-11-20 |
| 9669293 | Game data validation | Charles Spirakis, Chris Hibbert, Mark A. Aubin | 2017-06-06 |
| 9545565 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke | 2017-01-17 |
| 9483497 | Management of geographic data layers in a geographic information system | Julien Mercay | 2016-11-01 |
| 9317961 | Prioritizing node requests based on tile distance to reduce perceptual scene time | — | 2016-04-19 |
| 9310992 | Panning in a three dimensional environment on a mobile device | — | 2016-04-12 |
| 9226106 | Systems and methods for filtering communication within a location-based game | Mark A. Aubin, Alejandro Nijamkin | 2015-12-29 |
| 9164651 | Management of geographic data layers in a geographic information system | Julien Mercay | 2015-10-20 |
| 8968099 | System and method for transporting virtual objects in a parallel reality game | John V. Hanke, Mark A. Aubin, Marius C. Milner, Keith P. Golden, Lior Stern | 2015-03-03 |
| 8963999 | Augmented reality with earth data | Julien Mercay | 2015-02-24 |
| 8847992 | Navigation in a three dimensional environment using an orientation of a mobile device | Peter Birch | 2014-09-30 |
| 8832223 | View based streaming of GIS data | John Rohlf | 2014-09-09 |
| 8767011 | Culling nodes over a horizon using conical volumes | — | 2014-07-01 |
| 8633970 | Augmented reality with earth data | Julien Mercay | 2014-01-21 |