AV

Alexander Vladimirov

NI Niantic: 11 patents #7 of 121Top 6%
Google: 1 patents #14,769 of 22,993Top 65%
Overall (All Time): #403,381 of 4,157,543Top 10%
12
Patents All Time

Issued Patents All Time

Showing 1–12 of 12 patents

Patent #TitleCo-InventorsDate
12005343 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2024-06-11
11167205 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2021-11-09
10912989 Detecting and preventing cheating in a location-based game David Kornmann, Jim Wang, Edward Wu, Phillip Craig Keslin, Neal Kanodia 2021-02-09
10806998 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Neal Kanodia, Chris Hibbert, Charles Spirakis 2020-10-20
10486059 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2019-11-26
10471358 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke 2019-11-12
10463953 Detecting and preventing cheating in a location-based game David Kornmann, Jim Wang, Edward Wu, Phillip Craig Keslin, Neal Kanodia 2019-11-05
9782668 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2017-10-10
9723107 Executing cross-cutting concerns for client-server remote procedure calls Luiz Otavio Zorzella, Neal Kanodia, Chris Hibbert 2017-08-01
9621635 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Neal Kanodia, Chris Hibbert, Charles Spirakis 2017-04-11
9545565 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke 2017-01-17
9128789 Executing cross-cutting concerns for client-server remote procedure calls Luiz Otavio Zorzella, Neal Kanodia, Chris Hibbert 2015-09-08