TA

Tomas G. Akenine-Moller

IN Intel: 117 patents #145 of 30,777Top 1%
Ericsson: 25 patents #519 of 9,909Top 6%
NV NVIDIA: 19 patents #322 of 7,811Top 5%
📍 Lund, ND: #1 of 1 inventorsTop 100%
Overall (All Time): #5,294 of 4,157,543Top 1%
161
Patents All Time

Issued Patents All Time

Showing 26–50 of 161 patents

Patent #TitleCo-InventorsDate
10921884 Virtual reality/augmented reality apparatus and method Robert M. Toth, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more 2021-02-16
10810455 Spatio-temporal image metric for rendered animations Jim K. Nilsson 2020-10-20
10776156 Thread priority mechanism Altug Koker, Prasoonkumar Surti, Guei-Yuan Lueh, Subramaniam Maiyuran, David J. Cowperthwaite +1 more 2020-09-15
10776994 Zero-coverage rasterization culling Jon N. Hasselgren, Carl J. Munkberg 2020-09-15
10733695 Priming hierarchical depth logic within a graphics processor Magnus Andersson, Jon N. Hasselgren 2020-08-04
10719447 Cache and compression interoperability in a graphics processor pipeline Prasoonkumar Surti, Altug Koker, David Puffer, Jim K. Nilsson 2020-07-21
10621691 Subset based compression and decompression of graphics data Prasoonkumar Surti, Jon N. Hasselgren, Carl J. Munkberg, Jim. K. Nilsson 2020-04-14
10600232 Creating a ray differential by accessing a G-buffer Robert Toth, Magnus Andersson, Jim K. Nilsson 2020-03-24
10600231 Compressed bounding volume hierarchy Sven Woop, Carsten Benthin, Rasmus Barringer 2020-03-24
10580189 Apparatus and method for optimized ray tracing Ingo Wald 2020-03-03
10565775 Method and apparatus for load balancing in a ray tracing architecture 2020-02-18
10540808 Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations Magnus Andersson, Robert M. Toth, Jon N. Hasselgren 2020-01-21
10466769 Reducing power consumption during graphics rendering Bjorn Johnsson, Magnus Andersson, Jim K. Nilsson, Robert M. Toth, Carl J. Munkberg +1 more 2019-11-05
10460504 Performing a texture level-of-detail approximation Robert Toth, Magnus Andersson 2019-10-29
10445859 Apparatus and method for non-uniform frame buffer rasterization Robert M. Toth, Bjorn Johnsson, Jon N. Hasselgren 2019-10-15
10387991 Method and apparatus for frame buffer compression 2019-08-20
10379611 Virtual reality/augmented reality apparatus and method Robert M. Toth, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more 2019-08-13
10380789 Method and apparatus for efficient depth prepass Magnus Andersson, Jon N. Hasselgren 2019-08-13
10373370 Method, apparatus, and computer program product for improved graphics performance Jon N. Hasselgren, Jacob Munkberg, Franz P. Clarberg 2019-08-06
10366468 Ray compression for efficient processing of graphics data at computing devices 2019-07-30
10354432 Texture space shading and reconstruction for ray tracing Carl J. Munkberg, Jon N. Hasselgren, Franz P. Clarberg, Magnus Andersson, Robert M. Toth +1 more 2019-07-16
10249079 Relaxed sorting in a position-only pipeline Magnus Andersson, Bjorn Johnsson 2019-04-02
10217272 Zero-coverage rasterization culling Jon N. Hasselgren, Carl J. Munkberg 2019-02-26
10186236 Universal codec Jim K. Nilsson, Magnus Andersson 2019-01-22
10164458 Selective rasterization Carl J. Munkberg, Franz P. Clarberg 2018-12-25