Issued Patents All Time
Showing 26–50 of 161 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10921884 | Virtual reality/augmented reality apparatus and method | Robert M. Toth, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more | 2021-02-16 |
| 10810455 | Spatio-temporal image metric for rendered animations | Jim K. Nilsson | 2020-10-20 |
| 10776156 | Thread priority mechanism | Altug Koker, Prasoonkumar Surti, Guei-Yuan Lueh, Subramaniam Maiyuran, David J. Cowperthwaite +1 more | 2020-09-15 |
| 10776994 | Zero-coverage rasterization culling | Jon N. Hasselgren, Carl J. Munkberg | 2020-09-15 |
| 10733695 | Priming hierarchical depth logic within a graphics processor | Magnus Andersson, Jon N. Hasselgren | 2020-08-04 |
| 10719447 | Cache and compression interoperability in a graphics processor pipeline | Prasoonkumar Surti, Altug Koker, David Puffer, Jim K. Nilsson | 2020-07-21 |
| 10621691 | Subset based compression and decompression of graphics data | Prasoonkumar Surti, Jon N. Hasselgren, Carl J. Munkberg, Jim. K. Nilsson | 2020-04-14 |
| 10600232 | Creating a ray differential by accessing a G-buffer | Robert Toth, Magnus Andersson, Jim K. Nilsson | 2020-03-24 |
| 10600231 | Compressed bounding volume hierarchy | Sven Woop, Carsten Benthin, Rasmus Barringer | 2020-03-24 |
| 10580189 | Apparatus and method for optimized ray tracing | Ingo Wald | 2020-03-03 |
| 10565775 | Method and apparatus for load balancing in a ray tracing architecture | — | 2020-02-18 |
| 10540808 | Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations | Magnus Andersson, Robert M. Toth, Jon N. Hasselgren | 2020-01-21 |
| 10466769 | Reducing power consumption during graphics rendering | Bjorn Johnsson, Magnus Andersson, Jim K. Nilsson, Robert M. Toth, Carl J. Munkberg +1 more | 2019-11-05 |
| 10460504 | Performing a texture level-of-detail approximation | Robert Toth, Magnus Andersson | 2019-10-29 |
| 10445859 | Apparatus and method for non-uniform frame buffer rasterization | Robert M. Toth, Bjorn Johnsson, Jon N. Hasselgren | 2019-10-15 |
| 10387991 | Method and apparatus for frame buffer compression | — | 2019-08-20 |
| 10379611 | Virtual reality/augmented reality apparatus and method | Robert M. Toth, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more | 2019-08-13 |
| 10380789 | Method and apparatus for efficient depth prepass | Magnus Andersson, Jon N. Hasselgren | 2019-08-13 |
| 10373370 | Method, apparatus, and computer program product for improved graphics performance | Jon N. Hasselgren, Jacob Munkberg, Franz P. Clarberg | 2019-08-06 |
| 10366468 | Ray compression for efficient processing of graphics data at computing devices | — | 2019-07-30 |
| 10354432 | Texture space shading and reconstruction for ray tracing | Carl J. Munkberg, Jon N. Hasselgren, Franz P. Clarberg, Magnus Andersson, Robert M. Toth +1 more | 2019-07-16 |
| 10249079 | Relaxed sorting in a position-only pipeline | Magnus Andersson, Bjorn Johnsson | 2019-04-02 |
| 10217272 | Zero-coverage rasterization culling | Jon N. Hasselgren, Carl J. Munkberg | 2019-02-26 |
| 10186236 | Universal codec | Jim K. Nilsson, Magnus Andersson | 2019-01-22 |
| 10164458 | Selective rasterization | Carl J. Munkberg, Franz P. Clarberg | 2018-12-25 |