Issued Patents All Time
Showing 26–50 of 67 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10572966 | Write out stage generated bounding volumes | — | 2020-02-25 |
| 10242494 | Conditional shader for graphics | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Michael Apodaca, Abhishek Venkatesh +5 more | 2019-03-26 |
| 10242496 | Adaptive sub-patches system, apparatus and method | Devan Burke, Subramaniam Maiyuran, Abhishek R. Appu, Joydeep Ray, Elmoustapha Ould-Ahmed-Vall +2 more | 2019-03-26 |
| 10217270 | Scalable geometry processing within a checkerboard multi-GPU configuration | Jeffery S. Boles, Arthur Hunter, Altug Koker, Aditya Navale | 2019-02-26 |
| 10204393 | Pre-pass surface analysis to achieve adaptive anti-aliasing modes | Abhishek R. Appu, Joydeep Ray, Subramaniam Maiyuran, Devan Burke, Philip R. Laws +2 more | 2019-02-12 |
| 10152632 | Dynamic brightness and resolution control in virtual environments | Radhakrishnan Venkataraman, James M. Holland, Sayan Lahiri, Pattabhiraman K, Kamal Sinha +8 more | 2018-12-11 |
| 10068307 | Command processing for graphics tile-based rendering | Balaji Vembu, Michael Apodaca, Hema Chand Nalluri, Jeffery S. Boles | 2018-09-04 |
| 9953395 | On-die tessellation distribution | — | 2018-04-24 |
| 9824412 | Position-only shading pipeline | Saurabh Sharma, Subramaniam Maiyuran, Thomas A. Piazza, Kalyan Kumar BHIRAVABHATLA, Paul A. Johnson +7 more | 2017-11-21 |
| 9741154 | Recording the results of visibility tests at the input geometry object granularity | Thomas A. Piazza, Bimal Poddar | 2017-08-22 |
| 9619855 | Scalable geometry processing within a checkerboard multi-GPU configuration | Jeffery S. Boles, Arthur D. Hunter Jr., Altug Koker, Aditya Navale | 2017-04-11 |
| 9619859 | Techniques for efficient GPU triangle list adjacency detection and handling | Thomas A. Piazza | 2017-04-11 |
| 9600926 | Apparatus and method decoupling visibility bins and render tile dimensions for tiled rendering | — | 2017-03-21 |
| 9396032 | Priority based context preemption | Hema Chand Nalluri, Aditya Navale, Murali Ramadoss, Balaji Vembu, Jeffery S. Boles | 2016-07-19 |
| 9087392 | Techniques for efficient GPU triangle list adjacency detection and handling | Thomas A. Piazza | 2015-07-21 |
| 9064336 | Multiple texture compositing | Kam Leung, Val G. Cook, Wing Hang Wong | 2015-06-23 |
| 7791601 | Efficient object storage for zone rendering | — | 2010-09-07 |
| 7348986 | Image rendering | Aditya Sreenivas | 2008-03-25 |
| 7298371 | Efficient object storage for zone rendering | — | 2007-11-20 |
| 7280113 | Multiple texture compositing | Kam Leung, Val G. Cook, Wing Hang Wong | 2007-10-09 |
| 7173627 | Apparatus, method and system with a graphics-rendering engine having a graphics context manager | Aditya Sreenivas | 2007-02-06 |
| 7164427 | Apparatus, method and system with a graphics-rendering engine having a time allocator | Aditya Sreenivas | 2007-01-16 |
| 6995773 | Automatic memory management | Aditya Sreenivas | 2006-02-07 |
| 6954208 | Depth write disable for rendering | Aditya Sreenivas | 2005-10-11 |
| 6950108 | Bandwidth reduction for rendering using vertex data | Thomas A. Piazza | 2005-09-27 |