PG

Pascal Gautron

TL Thomson Licensing: 14 patents #162 of 2,575Top 7%
NV NVIDIA: 9 patents #816 of 7,811Top 15%
KS Kuhn-Audureau Sas: 1 patents #4 of 10Top 40%
Overall (All Time): #168,853 of 4,157,543Top 5%
24
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12394144 Consistent sampling for spatial hashing Carsten Waechter 2025-08-19
12376560 Agricultural machine for distributing products for animal feeding and/or straw bedding Christophe Roger 2025-08-05
12360985 Concurrent dataset updates using hash maps 2025-07-15
12353879 Lock-free unordered in-place compaction 2025-07-08
12347020 Visibility-based environment importance sampling for light transport simulation systems and applications Carsten Waechter 2025-07-01
12013844 Concurrent hash map updates 2024-06-18
11925860 Projective hash maps Marco Salvi, Jacopo Pantaleoni, Aaron Eliot Lefohn, Christopher Ryan Wyman 2024-03-12
11609899 Concurrent hash map updates 2023-03-21
10565781 View-dependant shading normal adaptation Dietger van Antwerpen, Carsten Waechter, Matthias Raab 2020-02-18
10510179 Method and device for enriching the content of a depth map Pascal Lecocq, Jean-Eudes Marvie 2019-12-17
10074211 Method and device for establishing the frontier between objects of a scene in a depth map Pascal Lecocq, Jean-Eudes Marvie 2018-09-11
9626791 Method for representing a participating media in a scene and corresponding device Jean-Eudes Marvie, Cyril Delalandre 2017-04-18
9607435 Method for rendering an image synthesis and corresponding device Cyprien Buron, Jean-Eudes Marvie 2017-03-28
9569884 Method for generating shadows in an image Jean-Eudes Marvie, Gerard Briand 2017-02-14
9558586 Method for estimating the opacity level in a scene and corresponding device Pascal Lecocq, Jean-Eudes Marvie 2017-01-31
9501865 System, method, and computer program product for determining a quantity of light received by an element of a scene Carsten Waechter, Marc Droske, Lutz Kettner, Alexander Keller, Nikolaus Binder +1 more 2016-11-22
9449428 Method for generating an environment map Jean-Eudes Marvie 2016-09-20
9406165 Method for estimation of occlusion in a virtual environment Jean-Eudes Marvie, Patrice Hirtzlin, Gael Sourimant 2016-08-02
9390551 Method for estimation of information representative of a pixel of a virtual object Patrice Hirtzlin, Jean-Eudes Marvie 2016-07-12
9235663 Method for computing the quantity of light received by a participating media, and corresponding device Cyril Delalandre, Jean-Eudes Marvie 2016-01-12
9082230 Method for estimation of the quantity of light received at a point of a virtual environment Jean-Eudes Marvie 2015-07-14
8878847 Method for estimation of an item of information representative of height Jean-Eudes Marvie, Patrice Hirtzlin 2014-11-04
8842275 Method for estimating light scattering Jean-Eudes Marvie, Cyril Delalandre 2014-09-23
8508733 Method for estimating light scattering Jean-Eudes Marvie, Cyril Delalandre 2013-08-13