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Rendering frames using jittered filter taps |
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Ray tracing using reservoir resampling with spatial shift-mapping |
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Using directional radiance for interactions in path tracing |
— |
2024-08-20 |
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Global illumination using shared lighting contributions for interactions in path tracing |
— |
2024-04-16 |
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Ray tracing using reservoir resampling with spatial shift-mapping |
Yaobin Ouyang, Nan-Sheng Lin, Markus Kettunen, Shiqiu Liu |
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Projective hash maps |
Marco Salvi, Aaron Eliot Lefohn, Christopher Ryan Wyman, Pascal Gautron |
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Filtering render data using multiple iterations for a filter direction |
Shiqiu Liu |
2023-06-27 |
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Using previously rendered scene frames to reduce pixel noise |
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2023-05-30 |
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Fractional visibility estimation using particle density for light transport simulation |
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Global illumination using shared lighting contributions for interactions in path tracing |
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2022-02-08 |
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Temporal-spatial denoising in ray-tracing applications |
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2021-09-07 |
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Using previously rendered scene frames to reduce pixel noise |
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2021-04-27 |
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System, method, and computer program product for tiled deferred shading |
Morgan McGuire, Michael Thomas Mara, David Patrick Luebke |
2016-04-05 |
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Fine-grained parallel traversal for ray tracing |
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David Tarjan |
2015-01-27 |
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System and method for estimating light transport using bidirectional path tracing |
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2013-11-05 |
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Systems and methods for estimating pixel intensity |
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2013-09-17 |
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System and method for estimating light transport using bidirectional path tracing |
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2012-10-02 |
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Computer graphics using meshless finite elements for light transport |
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