Issued Patents All Time
Showing 51–75 of 93 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10176672 | Dynamically providing rewards to users in a game space | Matthew Curtis, James Koh, Michael C. Caldarone | 2019-01-08 |
| 10166479 | System and method for the provision of time-based awards in an online game | James Koh | 2019-01-01 |
| 10124259 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-11-13 |
| 10058782 | System and method for providing a customized user experience based on a spend frequency of a user | Matthew Curtis, James Koh, Christopher Pitz | 2018-08-28 |
| 10058786 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-08-28 |
| 10035069 | Interface-based game-space contest generation | Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more | 2018-07-31 |
| 9975052 | System and method for providing in-game timed offers | Matthew Curtis, Christopher Pitz, Michael C. Caldarone | 2018-05-22 |
| 9919222 | Providing leaderboard based upon in-game events | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-03-20 |
| 9901830 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-02-27 |
| 9889380 | Adjusting individualized content made available to users of an online game based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Michael C. Caldarone | 2018-02-13 |
| 9868052 | System and method for comparing segments of players that are differentiated based on a system variable | James Koh | 2018-01-16 |
| 9808708 | Dynamically adjusting virtual item bundles available for purchase based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Michael C. Caldarone | 2017-11-07 |
| 9799059 | System and method for adjusting the user cost associated with purchasable virtual items | Matthew Curtis, Christopher Pitz, Michael C. Caldarone | 2017-10-24 |
| 9795886 | System and method for determining a price for a protection extension | Stephanie K. Schultz | 2017-10-24 |
| 9782679 | Interface-based game-space contest generation | Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more | 2017-10-10 |
| 9776089 | System and method for implementing dynamic content availability for individual players | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-10-03 |
| 9733955 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-08-15 |
| 9720578 | System and method for facilitating user interaction with a virtual space through a graphical chat interface | Michael C. Caldarone, Matthew Curtis, James Koh | 2017-08-01 |
| 9669315 | Providing leaderboard based upon in-game events | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-06-06 |
| 9669317 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-06-06 |
| 9662586 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-05-30 |
| 9665239 | Facilitating user progression in a virtual space based on user purchases of virtual currency | James Koh, Matthew Curtis | 2017-05-30 |
| 9573051 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-02-21 |
| 9573066 | System and method for determining a price for a protection extension | Stephanie K. Schultz | 2017-02-21 |
| 9564009 | Dynamically providing rewards to users in a game space | Matthew Curtis, James Koh, Michael C. Caldarone | 2017-02-07 |