KS

Kellen Christopher Smalley

KA Kabam, : 79 patents #2 of 104Top 2%
EA Electronic Arts: 10 patents #19 of 576Top 4%
AS Aftershock Services: 4 patents #11 of 64Top 20%
📍 Pleasanton, CA: #32 of 3,062 inventorsTop 2%
🗺 California: #2,573 of 386,348 inventorsTop 1%
Overall (All Time): #16,752 of 4,157,543Top 1%
93
Patents All Time

Issued Patents All Time

Showing 51–75 of 93 patents

Patent #TitleCo-InventorsDate
10176672 Dynamically providing rewards to users in a game space Matthew Curtis, James Koh, Michael C. Caldarone 2019-01-08
10166479 System and method for the provision of time-based awards in an online game James Koh 2019-01-01
10124259 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, James Koh, Michael C. Caldarone 2018-11-13
10058782 System and method for providing a customized user experience based on a spend frequency of a user Matthew Curtis, James Koh, Christopher Pitz 2018-08-28
10058786 System and method for allowing affiliations to utilize in-game items to assist other players Matthew Curtis, James Koh, Michael C. Caldarone 2018-08-28
10035069 Interface-based game-space contest generation Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more 2018-07-31
9975052 System and method for providing in-game timed offers Matthew Curtis, Christopher Pitz, Michael C. Caldarone 2018-05-22
9919222 Providing leaderboard based upon in-game events Matthew Curtis, James Koh, Michael C. Caldarone 2018-03-20
9901830 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, James Koh, Michael C. Caldarone 2018-02-27
9889380 Adjusting individualized content made available to users of an online game based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Michael C. Caldarone 2018-02-13
9868052 System and method for comparing segments of players that are differentiated based on a system variable James Koh 2018-01-16
9808708 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Michael C. Caldarone 2017-11-07
9799059 System and method for adjusting the user cost associated with purchasable virtual items Matthew Curtis, Christopher Pitz, Michael C. Caldarone 2017-10-24
9795886 System and method for determining a price for a protection extension Stephanie K. Schultz 2017-10-24
9782679 Interface-based game-space contest generation Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more 2017-10-10
9776089 System and method for implementing dynamic content availability for individual players Matthew Curtis, James Koh, Michael C. Caldarone 2017-10-03
9733955 Facilitating user configured assistance requests through a chat in a virtual space Matthew Curtis, James Koh, Michael C. Caldarone 2017-08-15
9720578 System and method for facilitating user interaction with a virtual space through a graphical chat interface Michael C. Caldarone, Matthew Curtis, James Koh 2017-08-01
9669315 Providing leaderboard based upon in-game events Matthew Curtis, James Koh, Michael C. Caldarone 2017-06-06
9669317 System and method for allowing affiliations to utilize in-game items to assist other players Matthew Curtis, James Koh, Michael C. Caldarone 2017-06-06
9662586 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, James Koh, Michael C. Caldarone 2017-05-30
9665239 Facilitating user progression in a virtual space based on user purchases of virtual currency James Koh, Matthew Curtis 2017-05-30
9573051 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, James Koh, Michael C. Caldarone 2017-02-21
9573066 System and method for determining a price for a protection extension Stephanie K. Schultz 2017-02-21
9564009 Dynamically providing rewards to users in a game space Matthew Curtis, James Koh, Michael C. Caldarone 2017-02-07