| 10825129 |
Eliminating off screen passes using memoryless render target |
Bartosz Ciechanowski, Michael Imbrogno, Gokhan Avkarogullari, Nathaniel Begeman, Michael J. Swift |
2020-11-03 |
| 10445043 |
Graphics engine and environment for efficient real time rendering of graphics that are not pre-known |
Nathaniel Begeman, Andrew M. Pangborn |
2019-10-15 |
| 10437541 |
Graphics engine and environment for efficient real time rendering of graphics that are not pre-known |
Nathaniel Begeman, Andrew M. Pangborn |
2019-10-08 |
| 9940687 |
Dynamic graphics rendering scheduling |
Luke T. Peterson, Ryan R. Salsbury, Steven J. Clohset |
2018-04-10 |
| 9881411 |
Profiling ray tracing renderers |
Nur Monson, James Alexander McCombe |
2018-01-30 |
| 9792720 |
Building acceleration structures with synthetic acceleration shapes for use in ray tracing |
James Alexander McCombe, Luke T. Peterson |
2017-10-17 |
| 9679346 |
Graphics engine and environment for efficient real time rendering of graphics that are not pre-known |
Nathaniel Begeman, Andrew M. Pangborn |
2017-06-13 |
| 9460547 |
Systems and methods for program interfaces in multipass rendering |
James Alexander McCombe, Luke T. Peterson, Ryan R. Salsbury |
2016-10-04 |
| 9305393 |
Building acceleration structures with synthetic acceleration shapes for use in ray tracing |
James Alexander McCombe, Luke T. Peterson |
2016-04-05 |
| 9235921 |
Profiling ray tracing renderers |
Nur Monson, James Alexander McCombe |
2016-01-12 |
| 9030476 |
Dynamic graphics rendering scheduling |
Luke T. Peterson, Ryan R. Salsbury, Steven J. Clohset |
2015-05-12 |
| 8749552 |
Synthetic acceleration shapes for use in ray tracing |
James Alexander McCombe, Luke T. Peterson |
2014-06-10 |
| 8674987 |
Dynamic ray population control |
Luke T. Peterson, Ryan R. Salsbury, Steven J. Clohset |
2014-03-18 |
| 8593458 |
Systems and methods of multidimensional query resolution and computation organization |
James Alexander McCombe, Luke T. Peterson, Ryan R. Salsbury |
2013-11-26 |
| 8482561 |
Systems and methods for a ray tracing shader API |
James Alexander McCombe, Luke T. Peterson, Ryan R. Salsbury |
2013-07-09 |
| 8234558 |
Adaptive artwork for bandwidth- and/or memory-limited devices |
Michael James Elliott Swift, Alex Kan, Charles J. Pisula, Sean B. Kelly |
2012-07-31 |
| 8217935 |
Apparatus and method for ray tracing with block floating point data |
Stephen C. Purcell, Ryan R. Salsbury, James Alexander McCombe |
2012-07-10 |
| 8195622 |
Method and apparatus for simplifying the decoding of data |
Eric Albert, Nathaniel Begeman |
2012-06-05 |
| 7849414 |
Edge anti-aliasing |
Alex Kan, Michael James Elliott Swift, Loren Brichter, Christopher C. Niederauer |
2010-12-07 |
| 7716166 |
Method and apparatus for simplifying the decoding of data |
Eric Albert, Nathaniel Begeman |
2010-05-11 |
| 7483037 |
Resampling chroma video using a programmable graphics processing unit to provide improved color rendering |
— |
2009-01-27 |
| 7312800 |
Color correction of digital video images using a programmable graphics processing unit |
James D. Batson, Tim Cherna |
2007-12-25 |