Issued Patents All Time
Showing 25 most recent of 114 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12415129 | Overlapping rendering, streamout, and display at a client of rendered slices of a video frame | Kelvin Yong | 2025-09-16 |
| 12406324 | Accessing local memory of a GPU executing a first kernel when executing a second kernel of another GPU | Florian Strauss | 2025-09-02 |
| 12400286 | Reassigning geometry based on timing analysis when rendering an image frame | — | 2025-08-26 |
| 12390723 | Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal | Kelvin Yong | 2025-08-19 |
| 12370442 | Beginning scan-out process at flip-time for cloud gaming applications | Roelof Roderick Colenbrander | 2025-07-29 |
| 12289452 | Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server | Kelvin Yong | 2025-04-29 |
| 12288081 | Running a legacy application on a non-legacy device with application-specific operating parameters for backwards compatibility | David Simpson | 2025-04-29 |
| 12186658 | Asset aware data for using minimum level of detail for assets for image frame generation | — | 2025-01-07 |
| 12179096 | Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications | Kelvin Yong | 2024-12-31 |
| 12175585 | Performing geometry analysis before multi-GPU rendering of geometry | Tobias Berghoff, David Simpson | 2024-12-24 |
| 12169706 | Application patching using variable-sized units | Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria | 2024-12-17 |
| 12157054 | Synchronizing display of video frames between client devices in a multi-tenant configuration | Kelvin Yong | 2024-12-03 |
| 12141889 | Data processing system, data processing method, and computer program | Katsushi Otsuka | 2024-11-12 |
| 12121803 | Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming | Kelvin Yong | 2024-10-22 |
| 12115447 | Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming | Kelvin Yong | 2024-10-15 |
| 12118641 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Tobias Berghoff, David Simpson | 2024-10-15 |
| 12112394 | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders | Florian Strauss, Tobias Berghoff | 2024-10-08 |
| 12079920 | System and method for accelerated ray tracing with asynchronous operation and ray transformation | — | 2024-09-03 |
| 12036471 | Overlapping scan-in and encode at the server | Kelvin Yong | 2024-07-16 |
| 12026553 | Maintaining distribution of processing time for multi-tenant implementation of graphics processing unit | — | 2024-07-02 |
| 11998840 | Determining targeted display time of a video frame for a client based on server side timing information | Roelof Roderick Colenbrander | 2024-06-04 |
| 11980811 | Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device | Kelvin Yong | 2024-05-14 |
| 11961159 | Region testing of geometry while rendering for efficient multi-GPU rendering | Florian Strauss, Tobias Berghoff | 2024-04-16 |
| 11954760 | Assigning geometry for pretesting against screen regions for an image frame using prior frame information | Florian Strauss, Tobias Berghoff | 2024-04-09 |
| 11907105 | Backward compatibility testing of software in a mode that disrupts timing | David Simpson | 2024-02-20 |