DS

David Simpson

SO Sony: 27 patents #1,364 of 25,231Top 6%
BS Business Objects Software: 3 patents #61 of 509Top 15%
MH Mips Holding: 2 patents #4 of 6Top 70%
WC Wave Computing: 2 patents #5 of 18Top 30%
YH Yahoo Holdings: 2 patents #806 of 2,500Top 35%
AM AMD: 1 patents #5,683 of 9,279Top 65%
MI Millipore: 1 patents #214 of 440Top 50%
Overall (All Time): #74,575 of 4,157,543Top 2%
41
Patents All Time

Issued Patents All Time

Showing 25 most recent of 41 patents

Patent #TitleCo-InventorsDate
12306752 Processor cluster address generation Stephen C. Johnson, Richard Douglas Trauben 2025-05-20
12288081 Running a legacy application on a non-legacy device with application-specific operating parameters for backwards compatibility Mark Evan Cerny 2025-04-29
12223011 Integer matrix multiplication engine using pipelining 2025-02-11
12175585 Performing geometry analysis before multi-GPU rendering of geometry Mark Evan Cerny, Tobias Berghoff 2024-12-24
12118641 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Mark Evan Cerny, Tobias Berghoff 2024-10-15
11934308 Processor cluster address generation Stephen C. Johnson, Richard Douglas Trauben 2024-03-19
11907105 Backward compatibility testing of software in a mode that disrupts timing Mark Evan Cerny 2024-02-20
11880426 Integer matrix multiplication engine using pipelining 2024-01-23
11853763 Backward compatibility by restriction of hardware resources Mark Evan Cerny 2023-12-26
11836518 Processor graph execution using interrupt conservation 2023-12-05
11829197 Backward compatibility through use of spoof clock and fine grain frequency control Mark Evan Cerny 2023-11-28
11508110 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering Mark Evan Cerny, Tobias Berghoff 2022-11-22
11481472 Integer matrix multiplication engine using pipelining 2022-10-25
11474833 Deriving application-specific operating parameters for backwards compatibility Mark Evan Cerny 2022-10-18
11403099 Backward compatibility by restriction of hardware resources Mark Evan Cerny 2022-08-02
11232534 Scheme for compressing vertex shader output parameters Mark Evan Cerny, Jason Scanlin 2022-01-25
11227030 Matrix multiplication engine using pipelining 2022-01-18
11170461 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Mark Evan Cerny, Tobias Berghoff 2021-11-09
11119528 Backward compatibility through use of spoof clock and fine grain frequency control Mark Evan Cerny 2021-09-14
11042470 Backward compatibility testing of software in a mode that disrupts timing Mark Evan Cerny 2021-06-22
10997102 Multidimensional address generation for direct memory access Richard Douglas Trauben, Stephen C. Johnson 2021-05-04
10915333 Deriving application-specific operating parameters for backwards compatiblity Mark Evan Cerny 2021-02-09
10740867 Scheme for compressing vertex shader output parameters Mark Evan Cerny, Jason Scanlin 2020-08-11
10733691 Fragment shaders perform vertex shader computations Mark Evan Cerny, Jason Scanlin 2020-08-04
10534395 Backward compatibility through use of spoof clock and fine grain frequency control Mark Evan Cerny 2020-01-14