| 12005343 |
Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more |
2024-06-11 |
| 11167205 |
Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more |
2021-11-09 |
| 11159550 |
Correcting timestamps for computer security telemetry data |
Abu Wawda, Tushar Dhoot, Kai Boon Ee, Tali Leora Eban |
2021-10-26 |
| 10806998 |
Using side channels in remote procedure calls to return information in an interactive environment |
Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert |
2020-10-20 |
| 10646783 |
Linking real world activities with a parallel reality game |
Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin +4 more |
2020-05-12 |
| 10486059 |
Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more |
2019-11-26 |
| 10471358 |
Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke |
2019-11-12 |
| 10130888 |
Game data validation |
David Kornmann, Chris Hibbert, Mark A. Aubin |
2018-11-20 |
| 9782668 |
Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more |
2017-10-10 |
| 9669296 |
Linking real world activities with a parallel reality game |
Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin +4 more |
2017-06-06 |
| 9669293 |
Game data validation |
David Kornmann, Chris Hibbert, Mark A. Aubin |
2017-06-06 |
| 9621635 |
Using side channels in remote procedure calls to return information in an interactive environment |
Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert |
2017-04-11 |
| 9604131 |
Systems and methods for verifying player proximity within a location-based game |
Keith Shoji Kiyohara, Chris Hibbert, James Dinkelacker, John V. Hanke, Phillip Craig Keslin |
2017-03-28 |
| 9545565 |
Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke |
2017-01-17 |
| 9539498 |
Mapping real world actions to a virtual world associated with a location-based game |
John V. Hanke, Mark A. Aubin, James Dinkelacker, Phillip Craig Keslin |
2017-01-10 |
| 5867668 |
Method and apparatus for data transfer and storage in a highly parallel computer network environment |
Steven E. Kullick |
1999-02-02 |
| 5751997 |
Method and apparatus for transferring archival data among an arbitrarily large number of computer devices in a networked computer environment |
Steven E. Kullick, Diane Titus |
1998-05-12 |