CS

Charles Spirakis

NI Niantic: 14 patents #1 of 121Top 1%
Apple: 2 patents #9,168 of 18,612Top 50%
CH Chronicle: 1 patents #6 of 14Top 45%
Overall (All Time): #268,311 of 4,157,543Top 7%
17
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12005343 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2024-06-11
11167205 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2021-11-09
11159550 Correcting timestamps for computer security telemetry data Abu Wawda, Tushar Dhoot, Kai Boon Ee, Tali Leora Eban 2021-10-26
10806998 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert 2020-10-20
10646783 Linking real world activities with a parallel reality game Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin +4 more 2020-05-12
10486059 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2019-11-26
10471358 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke 2019-11-12
10130888 Game data validation David Kornmann, Chris Hibbert, Mark A. Aubin 2018-11-20
9782668 Placement of virtual elements in a virtual world associated with a location-based parallel reality game Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more 2017-10-10
9669296 Linking real world activities with a parallel reality game Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin +4 more 2017-06-06
9669293 Game data validation David Kornmann, Chris Hibbert, Mark A. Aubin 2017-06-06
9621635 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert 2017-04-11
9604131 Systems and methods for verifying player proximity within a location-based game Keith Shoji Kiyohara, Chris Hibbert, James Dinkelacker, John V. Hanke, Phillip Craig Keslin 2017-03-28
9545565 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke 2017-01-17
9539498 Mapping real world actions to a virtual world associated with a location-based game John V. Hanke, Mark A. Aubin, James Dinkelacker, Phillip Craig Keslin 2017-01-10
5867668 Method and apparatus for data transfer and storage in a highly parallel computer network environment Steven E. Kullick 1999-02-02
5751997 Method and apparatus for transferring archival data among an arbitrarily large number of computer devices in a networked computer environment Steven E. Kullick, Diane Titus 1998-05-12