JG

John G. Gierach

IN Intel: 38 patents #927 of 30,777Top 4%
📍 Portland, OR: #473 of 9,213 inventorsTop 6%
🗺 Oregon: #968 of 28,073 inventorsTop 4%
Overall (All Time): #81,172 of 4,157,543Top 2%
39
Patents All Time

Issued Patents All Time

Showing 26–39 of 39 patents

Patent #TitleCo-InventorsDate
10748323 GPU based shader constant folding Srividya Karumuri, Thomas Raoux, Devan Burke, Wojtek Rajski, Jeremy Brennan 2020-08-18
10733690 GPU mixed primitive topology type processing Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On, Michael Apodaca 2020-08-04
10649956 Engine to enable high speed context switching via on-die storage Altug Koker, Prasoonkumar Surti, David Puffer, Subramaniam Maiyuran, Guei-Yuan Lueh +7 more 2020-05-12
10573055 Apparatus and method for a programmable depth stencil graphics pipeline stage DARREL PALKE, Travis T. Schluessler, Prasoonkumar Surti 2020-02-25
10540260 Dynamic instruction latency management in SIMD machines Travis T. Schluessler, Abhishek Venkatesh, Elmoustapha Ould-Ahmed-Vall, Tomer Bar On, Devan Burke 2020-01-21
10522113 Light field displays having synergistic data formatting, re-projection, foveation, tile binning and image warping technology Travis T. Schluessler, Abhishek Venkatesh, Tomer Bar-On, Devan Burke 2019-12-31
10489915 Decouple multi-layer render fequency Hugues Labbe, Tomer Bar-On, Gabor Liktor, Andrew T. Lauritzen 2019-11-26
10452552 Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading Andrew T. Lauritzen, Gabor Liktor, Tomer Bar-On, Hugues Labbe, Joydeep Ray +7 more 2019-10-22
10373365 Topology shader technology Hugues Labbe, Tomer Bar-On, Gabor Liktor, Andrew T. Lauritzen 2019-08-06
10360717 Method and apparatus for subdividing shader workloads in a graphics processor for efficient machine configuration Travis T. Schluessler, Thomas Raoux, Peng Guo 2019-07-23
10319064 Graphics anti-aliasing resolve with stencil mask Hugues Labbe, Tomer Bar-On, Kai Xiao, Ankur N. Shah 2019-06-11
10282804 Facilitating configuration of computing engines based on runtime workload measurements at computing devices Travis T. Schluessler 2019-05-07
10186076 Per-sample MSAA rendering using comprehension data Travis T. Schluessler 2019-01-22
9489771 Techniques for spatially sorting graphics information Travis T. Schluessler 2016-11-08