| 12417577 |
Coherency gathering for ray tracing |
Gregory Clark |
2025-09-16 |
| 12417122 |
Memory allocation for 3-D graphics rendering |
— |
2025-09-16 |
| 12412234 |
Memory management for multicore 3-D graphics rendering |
— |
2025-09-09 |
| 12406425 |
Vertex index routing for two level primitive batch binning |
Vishrut Vaibhav, Tad Robert Litwiller |
2025-09-02 |
| 12394010 |
Pipeline delay elimination with parallel two level primitive batch binning |
Ruijin Wu |
2025-08-19 |
| 12321271 |
Distributed system level cache |
Mark Landers, Ian King, Alistair Goudie |
2025-06-03 |
| 12307577 |
Traversing multiple regions of a bounding volume hierarchy in parallel |
David William John Pankratz, Daniel James Skinner |
2025-05-20 |
| 12299768 |
Multicore master/slave communications |
Ian King |
2025-05-13 |
| 12266044 |
Data structures, methods and tiling engines for storing tiling information in a graphics processing system |
Xile Yang, Robert Brigg |
2025-04-01 |
| 12243119 |
Graphics processor |
Ian King, Alistair Goudie |
2025-03-04 |
| 12205193 |
Device and method of implementing subpass interleaving of tiled image rendering |
Ruijin Wu, Kiia Kallio, Jan H. Achrenius, Mika Tuomi |
2025-01-21 |
| 12112197 |
Processor with hardware pipeline |
Ian King, Alistair Goudie |
2024-10-08 |
| 11934878 |
Memory allocation for 3-D graphics rendering |
— |
2024-03-19 |
| 11908065 |
Stack-based ray traversal with dynamic multiple-node iterations |
Daniel James Skinner, David William John Pankratz |
2024-02-20 |
| 11861782 |
Data structures, methods and tiling engines for storing tiling information in a graphics processing system |
Xile Yang, Robert Brigg |
2024-01-02 |
| 11699260 |
Coherency gathering for ray tracing |
Gregory Clark |
2023-07-11 |
| 11532115 |
Data structures, methods and tiling engines for storing tiling information in a graphics processing system |
Xile Yang, Robert Brigg |
2022-12-20 |
| 11527036 |
Coherency gathering for ray tracing |
Gregory Clark |
2022-12-13 |