PL

Paul Lalonde

Google: 6 patents #4,394 of 22,993Top 20%
NV NVIDIA: 4 patents #1,685 of 7,811Top 25%
IN Intel: 3 patents #10,349 of 30,777Top 35%
EA Electronic Arts: 1 patents #306 of 576Top 55%
Microsoft: 1 patents #24,826 of 40,388Top 65%
Overall (All Time): #304,735 of 4,157,543Top 8%
15
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12254554 Offloading shader program compilation Franck R. Diard, Patrick Neill 2025-03-18
12210867 Compiled shader program caches in a cloud computing environment Michael Oxford, Patrick Neill, Franck R. Diard 2025-01-28
12102917 Variable end-point user interface rendering Nicholas Vining 2024-10-01
12026830 Performing spherical denoising Nicholas Vining, Alexander Majercik 2024-07-02
11813521 Memory management in gaming rendering Paul Leventis, Jean-Francois Roy 2023-11-14
11726755 Caching of compiled shader programs in a cloud computing environment Franck R. Diard, Patrick Neill, Michael Oxford, Todd Michael Poynter 2023-08-15
11701587 Methods and systems for rendering and encoding content for online interactive gaming sessions Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy +1 more 2023-07-18
11369873 Methods and systems for rendering and encoding content for online interactive gaming sessions Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy +1 more 2022-06-28
11110348 Memory management in gaming rendering Paul Leventis, Jean-Francois Roy 2021-09-07
10026212 Electronic display stabilization using pixel velocities Craig Donner, Evan Hardesty Parker 2018-07-17
9361732 Transitions between body-locked and world-locked augmented reality Michael John Ebstyne, Frederik Schaffalitzky, Stephen Latta, Drew Steedly, Alex Aben-Athar Kipman +1 more 2016-06-07
9313454 Automated privacy adjustments to video conferencing streams Douglas M. Carmean 2016-04-12
9024959 Demand-paged textures Jean-Luc Duprat, Andrew T. Forsyth 2015-05-05
8773448 List texture Kiril Vidimce, Larry Seiler 2014-07-08
7159212 Systems and methods for implementing shader-driven compilation of rendering assets Eric Schenk 2007-01-02