| 11783530 |
Apparatus and method for quantized convergent direction-based ray sorting |
Karol A. Szerszen, Prasoonkumar Surti, Karthik Vaidyanathan, Sven Woop |
2023-10-10 |
| 11769288 |
Speculative execution of hit and intersection shaders on programmable ray tracing architectures |
Karthik Vaidyanathan, Jefferson Amstutz, Atsuo Kuwahara, Michael Doyle, Travis T. Schluessler |
2023-09-26 |
| 11769290 |
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware |
Carsten Benthin |
2023-09-26 |
| 11748302 |
Engine to enable high speed context switching via on-die storage |
Altug Koker, Prasoonkumar Surti, David Puffer, Subramaniam Maiyuran, Guei-Yuan Lueh +7 more |
2023-09-05 |
| 11727528 |
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array |
Michael Doyle, Travis T. Schluessler, Atsuo Kuwahara, Jefferson Amstutz |
2023-08-15 |
| 11710267 |
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices |
Jonathan Kennedy, Jeffery S. Boles, Slawomir Grajewski, Balaji Vembu, Travis T. Schluessler +5 more |
2023-07-25 |
| 11704856 |
Topology shader technology |
Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach |
2023-07-18 |
| 11688122 |
Order independent asynchronous compute and streaming for graphics |
Devan Burke, Adam T. Lake, Jeffery S. Boles, John H. Feit, Karthik Vaidyanathan +11 more |
2023-06-27 |