| 10124259 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
James Koh, Kellen Christopher Smalley, Michael C. Caldarone |
2018-11-13 |
| 10067750 |
Whole-program optimization using data from previous compilation runs |
Anshuman Das Gupta, Sergei Larin, Ron Lieberman |
2018-09-04 |
| 10058782 |
System and method for providing a customized user experience based on a spend frequency of a user |
James Koh, Christopher Pitz, Kellen Christopher Smalley |
2018-08-28 |
| 10058786 |
System and method for allowing affiliations to utilize in-game items to assist other players |
James Koh, Kellen Christopher Smalley, Michael C. Caldarone |
2018-08-28 |
| 10035069 |
Interface-based game-space contest generation |
Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Kellen Christopher Smalley +1 more |
2018-07-31 |
| 9975052 |
System and method for providing in-game timed offers |
Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone |
2018-05-22 |
| 9919222 |
Providing leaderboard based upon in-game events |
James Koh, Kellen Christopher Smalley, Michael C. Caldarone |
2018-03-20 |
| 9901830 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
James Koh, Kellen Christopher Smalley, Michael C. Caldarone |
2018-02-27 |
| 9889380 |
Adjusting individualized content made available to users of an online game based on user gameplay information |
Kent Wakeford, Clifford J. Harrington, James Koh, Kellen Christopher Smalley, Michael C. Caldarone |
2018-02-13 |
| 9892658 |
System and method for dynamically inserting tutorials in a mobile application |
Michael C. Caldarone, Quynh Phan, Nathan Forget |
2018-02-13 |