| 10124259 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2018-11-13 |
| 10058782 |
System and method for providing a customized user experience based on a spend frequency of a user |
Matthew Curtis, Christopher Pitz, Kellen Christopher Smalley |
2018-08-28 |
| 10058786 |
System and method for allowing affiliations to utilize in-game items to assist other players |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2018-08-28 |
| 9919222 |
Providing leaderboard based upon in-game events |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2018-03-20 |
| 9901830 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2018-02-27 |
| 9889380 |
Adjusting individualized content made available to users of an online game based on user gameplay information |
Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2018-02-13 |
| 9868052 |
System and method for comparing segments of players that are differentiated based on a system variable |
Kellen Christopher Smalley |
2018-01-16 |