Issued Patents 2018
Showing 1–9 of 9 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10124259 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-11-13 |
| 10058786 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-08-28 |
| 10058782 | System and method for providing a customized user experience based on a spend frequency of a user | Matthew Curtis, James Koh, Christopher Pitz | 2018-08-28 |
| 10035069 | Interface-based game-space contest generation | Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more | 2018-07-31 |
| 9975052 | System and method for providing in-game timed offers | Matthew Curtis, Christopher Pitz, Michael C. Caldarone | 2018-05-22 |
| 9919222 | Providing leaderboard based upon in-game events | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-03-20 |
| 9901830 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Michael C. Caldarone | 2018-02-27 |
| 9889380 | Adjusting individualized content made available to users of an online game based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Michael C. Caldarone | 2018-02-13 |
| 9868052 | System and method for comparing segments of players that are differentiated based on a system variable | James Koh | 2018-01-16 |