| 10142784 |
Method and system for enabling the creation and maintenance of proximity-related user groups |
Jeffrey A. Holden, Jeffrey M. Ayars, Gregory J. Conklin, Shafiq Shariff, Nathaniel Blake Scholl |
2018-11-27 |
| 10115267 |
Method and system for facilitating chance-based payment for items in a game |
Christopher Yu, Bryan Tsao, Kevin Chanthasiriphan, Wynne Chyou |
2018-10-30 |
| 10086261 |
System and method for simulating passive racing games in an online game |
Kevin Lee, Kevin Chanthasiriphan, Steven A. Martin, William Kim, William Christopher Parry |
2018-10-02 |
| 10026093 |
System and method for providing virtual items to users of a virtual space |
Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula |
2018-07-17 |
| 10016688 |
Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements |
Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill |
2018-07-10 |
| 10016682 |
In-game building that receives stat boosts from troops |
David McNeill, Kevin Chanthasiriphan, Bryan Tsao |
2018-07-10 |
| 9975045 |
System and method for providing speed-up quest offers to users during idle time |
Wynne Chyou, Bryan Tsao, Kevin Chanthasiriphan, Chris Yu |
2018-05-22 |
| 9968855 |
System and method for providing virtual items to users of a virtual space |
Bryan Tsao, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan |
2018-05-15 |
| 9928688 |
System and method for providing a currency multiplier item in an online game with a value based on a user's assets |
Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill |
2018-03-27 |
| 9873040 |
Facilitating an event across multiple online games |
Kevin Chanthasiriphan, Kevin Lee |
2018-01-23 |