| 10140750 |
Method, display adapter and computer program product for improved graphics performance by using a replaceable culling program |
Tomas G. Akenine-Moller |
2018-11-27 |
| 10140678 |
Specialized code paths in GPU processing |
Saurabh Sharma, Abhishek Ventakesh, Travis T. Schluessler, Thomas Raoux, Rahul P. Sathe |
2018-11-27 |
| 10089964 |
Graphics processor logic for encoding increasing or decreasing values |
— |
2018-10-02 |
| 10045029 |
Clustering and encoding for color compression |
Tomas G. Akenine-Moller, Carl J. Munkberg |
2018-08-07 |
| 10037625 |
Load-balanced tessellation distribution for parallel architectures |
Tomas G. Akenine-Moller, Carl J. Munkberg |
2018-07-31 |
| 9959643 |
Variable rasterization order for motion blur and depth of field |
Tomas G. Akenine-Moller, Carl J. Munkberg, Franz P. Clarberg, Jim K. Nilsson |
2018-05-01 |
| 9947130 |
Method, apparatus, and computer program product for improved graphics performance |
Jacob Munkberg, Petrik Clarberg, Tomas G. Akenine-Moeller |
2018-04-17 |
| 9934604 |
Culling using masked depths for MSAA |
Magnus Andersson |
2018-04-03 |
| 9916682 |
Variable precision shading |
Rahul P. Sathe, Bimal Poddar |
2018-03-13 |