| 9767600 |
Target independent rasterization with multiple color samples |
Jeffrey A. Bolz, Mark J. Kilgard, Rui M. Bastos, Eric B. Lum |
2017-09-19 |
| 9754407 |
System, method, and computer program product for shading using a dynamic object-space grid |
Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more |
2017-09-05 |
| 9754561 |
Managing memory regions to support sparse mappings |
Jonathan Dunaisky, Jeffrey A. Bolz, Yury Uralsky, James Leroy Deming, Rui M. Bastos +6 more |
2017-09-05 |
| 9747661 |
Consistent vertex snapping for variable resolution rendering |
Eric B. Lum, Kyle Perry Roden, Walter R. Steiner, Ziyad S. Hakura |
2017-08-29 |
| 9747718 |
System, method, and computer program product for performing object-space shading |
Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more |
2017-08-29 |
| 9659399 |
System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline |
Ziyad S. Hakura, Emmett M. Kilgariff |
2017-05-23 |
| 9652815 |
Texel data structure for graphics processing unit programmable shader and method of operation thereof |
Cass W. Everitt |
2017-05-16 |
| 9633469 |
Conservative rasterization of primitives using an error term |
Eric B. Lum, Walter R. Steiner, Justin Cobb, Barry Nolan Rodgers, Yury Uralsky +2 more |
2017-04-25 |
| 9552667 |
Adaptive shading in a graphics processing pipeline |
Yong He, Eric B. Lum, Eric B. Enderton, Kayvon Fatahalian |
2017-01-24 |