| 9808708 |
Dynamically adjusting virtual item bundles available for purchase based on user gameplay information |
Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-11-07 |
| 9799059 |
System and method for adjusting the user cost associated with purchasable virtual items |
Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz |
2017-10-24 |
| 9782679 |
Interface-based game-space contest generation |
Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Matthew Curtis +1 more |
2017-10-10 |
| 9776089 |
System and method for implementing dynamic content availability for individual players |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-10-03 |
| 9773254 |
Method and system for providing an event space associated with a primary virtual space |
Stephanie K. Schultz, Ken Go |
2017-09-26 |
| 9733955 |
Facilitating user configured assistance requests through a chat in a virtual space |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-08-15 |
| 9720578 |
System and method for facilitating user interaction with a virtual space through a graphical chat interface |
Kellen Christopher Smalley, Matthew Curtis, James Koh |
2017-08-01 |
| 9669315 |
Providing leaderboard based upon in-game events |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-06-06 |
| 9669317 |
System and method for allowing affiliations to utilize in-game items to assist other players |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-06-06 |
| 9662586 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-05-30 |
| 9649556 |
System and method for dynamically inserting tutorials in a mobile application |
Matthew Curtis, Quynh Phan, Nathan Forget |
2017-05-16 |
| 9636573 |
System and method for providing virtual items to users of a virtual world |
Stephanie K. Schultz |
2017-05-02 |
| 9626475 |
Event-based currency |
Stephanie K. Schultz |
2017-04-18 |
| 9613179 |
Method and system for providing an event space associated with a primary virtual space |
Stephanie K. Schultz, Ken Go |
2017-04-04 |
| 9573051 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-02-21 |
| 9569931 |
Incentivized task completion using chance-based awards |
Stephanie K. Schultz |
2017-02-14 |
| 9564009 |
Dynamically providing rewards to users in a game space |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2017-02-07 |