| 9808708 |
Dynamically adjusting virtual item bundles available for purchase based on user gameplay information |
Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-11-07 |
| 9776089 |
System and method for implementing dynamic content availability for individual players |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-10-03 |
| 9733955 |
Facilitating user configured assistance requests through a chat in a virtual space |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-08-15 |
| 9720578 |
System and method for facilitating user interaction with a virtual space through a graphical chat interface |
Michael C. Caldarone, Kellen Christopher Smalley, Matthew Curtis |
2017-08-01 |
| 9669315 |
Providing leaderboard based upon in-game events |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-06-06 |
| 9669317 |
System and method for allowing affiliations to utilize in-game items to assist other players |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-06-06 |
| 9665239 |
Facilitating user progression in a virtual space based on user purchases of virtual currency |
Kellen Christopher Smalley, Matthew Curtis |
2017-05-30 |
| 9662586 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-05-30 |
| 9600831 |
User association attribution system |
Linus Page Chou, Jonathan Klem, James Edward Stewart, Eric W. Ewald, Andrey Petrov +6 more |
2017-03-21 |
| 9573051 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-02-21 |
| 9564009 |
Dynamically providing rewards to users in a game space |
Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone |
2017-02-07 |