MC

Matthew Curtis

KA Kabam, : 9 patents #5 of 51Top 10%
AS Aftershock Services: 4 patents #5 of 52Top 10%
Overall (2017): #4,041 of 506,227Top 1%
13
Patents 2017

Issued Patents 2017

Patent #TitleCo-InventorsDate
9808708 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-11-07
9799059 System and method for adjusting the user cost associated with purchasable virtual items Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone 2017-10-24
9782679 Interface-based game-space contest generation Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Kellen Christopher Smalley +1 more 2017-10-10
9776089 System and method for implementing dynamic content availability for individual players James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-10-03
9733955 Facilitating user configured assistance requests through a chat in a virtual space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-08-15
9720578 System and method for facilitating user interaction with a virtual space through a graphical chat interface Michael C. Caldarone, Kellen Christopher Smalley, James Koh 2017-08-01
9669317 System and method for allowing affiliations to utilize in-game items to assist other players James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-06-06
9669315 Providing leaderboard based upon in-game events James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-06-06
9665239 Facilitating user progression in a virtual space based on user purchases of virtual currency James Koh, Kellen Christopher Smalley 2017-05-30
9662586 Dynamic item obtain rate based on player progression, action, and other in-game behavior James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-05-30
9649556 System and method for dynamically inserting tutorials in a mobile application Michael C. Caldarone, Quynh Phan, Nathan Forget 2017-05-16
9573051 Dynamic item obtain rate based on player progression, action, and other in-game behavior James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-02-21
9564009 Dynamically providing rewards to users in a game space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2017-02-07