| 11907675 |
Generating training datasets for training neural networks |
Felipe Petroski Such, Aditya Rawal, Joel Anthony Lehman, Jeffrey Michael Clune |
2024-02-20 |
| 11829870 |
Deep reinforcement learning based models for hard-exploration problems |
Jeffrey Michael Clune, Adrien Ecoffet, Joost Huizinga, Joel Anthony Lehman |
2023-11-28 |
| 11068787 |
Training neural networks using evolution based strategies and novelty search |
Edoardo Conti, Vashisht Madhavan, Jeffrey Michael Clune, Felipe Petroski Such, Joel Anthony Lehman |
2021-07-20 |
| 11007441 |
Systems and methods for evolving content for computer games |
Erin J. Hastings |
2021-05-18 |
| 10699195 |
Training of artificial neural networks using safe mutations based on output gradients |
Joel Anthony Lehman, Jeffrey Michael Clune |
2020-06-30 |
| 10599975 |
Scalable parameter encoding of artificial neural networks obtained via an evolutionary process |
Felipe Petroski Such, Jeffrey Michael Clune, Edoardo Conti, Vashisht Madhavan, Joel Anthony Lehman |
2020-03-24 |
| 8982149 |
Generating flower images and shapes with compositional pattern producing networks |
David D'Ambrosio, Sebastian Risi, Joel Anthony Lehman, Amy K. Hoover |
2015-03-17 |
| 8600068 |
Systems and methods for inducing effects in a signal |
Scott M. DeBoer |
2013-12-03 |
| 7964783 |
System and method for evolving music tracks |
Michael Rosario |
2011-06-21 |
| 7613569 |
Crash prediction network with visual input for vehicle |
Rini Sherony, Risto Miikkulainen, Nathaniel F. Kohl |
2009-11-03 |
| 7565231 |
Crash prediction network with graded warning for vehicle |
Rini Sherony, Risto Miikkulainen, Nathaniel F. Kohl |
2009-07-21 |
| 7559843 |
Method and apparatus for providing real-time machine learning to computer-controlled agents used in video games |
Risto Miikkulainen |
2009-07-14 |
| 6988089 |
Deriving a genome representation for evolving graph structure weights |
Evan R. Kirshenbaum, Bin Zhang |
2006-01-17 |