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Method and apparatus for interception of synchronization objects in graphics application programming interfaces for frame debugging |
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System, method, and computer program product for debugging graphics programs locally utilizing a system with a single GPU |
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Debugging and perfomance analysis of applications |
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Method for author verification and software authorization |
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Method and apparatus for visualizing component workloads in a unified shader GPU architecture |
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Method for author verification and software authorization |
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2013-05-28 |
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Method and user interface for enhanced graphical operation organization |
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User interface and method for graphical processing analysis |
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Methods and systems for in-place shader debugging and performance tuning |
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Methods and systems for in-place shader debugging and performance tuning |
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2012-09-25 |
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Fourier transform optimized anisotropic filtering |
— |
2011-10-04 |
| 8006232 |
Serialization of function calls to a graphics API for debugging a remote device |
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2011-08-23 |
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Translation of a shader assembly language binary for debugging a graphics application running on a remote device |
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2011-08-16 |
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Client server system for analysis and performance tuning of remote graphics devices |
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Method and computer-usable medium for determining the authorization status of software |
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2011-02-15 |
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Method and system for calculating performance parameters for a processor |
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Quantifying graphics image difference |
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