| 9928643 |
Hierarchical continuous level of detail for three-dimensional meshes |
— |
2018-03-27 |
| 8918440 |
Data decompression with extra precision |
Gary C. King, Walter E. Donovan |
2014-12-23 |
| 8542243 |
High-compression texture mapping |
— |
2013-09-24 |
| 8373717 |
Utilization of symmetrical properties in rendering |
William Orville Ramey, II, Henry Packard Moreton |
2013-02-12 |
| 8078656 |
Data decompression with extra precision |
Gary C. King, Walter E. Donovan |
2011-12-13 |
| 7961195 |
Two component texture map compression |
Gary C. King, Walter E. Donovan |
2011-06-14 |
| 7605820 |
Creating texture data outside of a chart boundary |
Kevin Allen Bjorke |
2009-10-20 |
| 6906716 |
Integrated tessellator in a graphics processing unit |
Henry Packard Moreton, Justin S. Legakis |
2005-06-14 |
| 6788312 |
Method for improving quality in graphics pipelines through a frame's top and bottom field processing with conditional thresholding and weighting techniques |
Hassane S. Azar, Douglas Sim Dietrich, Jr., Duncan A. Riach, Henry Packard Moreton |
2004-09-07 |
| 6600488 |
Tessellation system, method and computer program product with interior and surrounding meshes |
Henry Packard Moreton |
2003-07-29 |
| 6597356 |
Integrated tessellator in a graphics processing unit |
Henry Packard Moreton, Justin S. Legakis |
2003-07-22 |
| 6504537 |
System, method and article of manufacture for fractional tessellation during graphics processing |
Henry Packard Moreton |
2003-01-07 |
| 6297833 |
Bump mapping in a computer graphics pipeline |
Shaun Ho, Paolo E. Sabella |
2001-10-02 |