Issued Patents All Time
Showing 26–50 of 113 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11413540 | System and method for dynamically determining crafting parameters based on user usage rate of a virtual space | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2022-08-16 |
| 11389727 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2022-07-19 |
| 11340922 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2022-05-24 |
| 11167216 | System and method for providing in-game timed offers | Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz | 2021-11-09 |
| 11164200 | System and method for providing in-game offers | Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz | 2021-11-02 |
| 11164201 | Identity-recognition-based promotions using virtual containers | Stephanie K. Schultz | 2021-11-02 |
| 11130065 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2021-09-28 |
| 11126447 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2021-09-21 |
| 11058954 | System and method for implementing a secondary game within an online game | James Koh, Kellen Christopher Smalley, Stephanie K. Schultz | 2021-07-13 |
| 11030654 | Virtual item promotions via time-period-based virtual item benefits | Stephanie K. Schultz | 2021-06-08 |
| 11023911 | Comparative item price testing | Stephanie K. Schultz, Kellen Christopher Smalley | 2021-06-01 |
| 10933329 | Adjusting individualized content made available to users of an online game based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley | 2021-03-02 |
| 10937273 | Incentivized task completion using chance-based awards | Stephanie K. Schultz | 2021-03-02 |
| 10929864 | Method and system for providing an event space associated with a primary virtual space | Stephanie K. Schultz, Ken Go | 2021-02-23 |
| 10928991 | System and method for facilitating user interaction with a virtual space through a graphical chat interface | Kellen Christopher Smalley, Matthew Curtis, James Koh | 2021-02-23 |
| 10874946 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2020-12-29 |
| 10867347 | System and method for providing virtual items to users of a virtual world | Stephanie K. Schultz | 2020-12-15 |
| 10802850 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2020-10-13 |
| 10799796 | System and method for dynamically determining crafting parameters based on user usage rate of a virtual space | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2020-10-13 |
| 10789627 | System and method for pricing of virtual containers determined stochastically upon activation | Stephanie K. Schultz | 2020-09-29 |
| 10741022 | Event-based currency | Stephanie K. Schultz | 2020-08-11 |
| 10729983 | System and method for providing in-game timed offers | Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz | 2020-08-04 |
| 10639554 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2020-05-05 |
| 10632386 | System and method for implementing dynamic content availability for individual players | Matthew Curtis, James Koh, Kellen Christopher Smalley | 2020-04-28 |
| 10565606 | Method and system for providing an event space associated with a primary virtual space | Stephanie K. Schultz, Ken Go | 2020-02-18 |