MC

Matthew Curtis

KA Kabam, : 71 patents #4 of 104Top 4%
AS Aftershock Services: 5 patents #7 of 64Top 15%
EA Electronic Arts: 5 patents #60 of 576Top 15%
UM University Of Massachusetts: 1 patents #755 of 1,810Top 45%
UN Unknown: 1 patents #29,356 of 83,584Top 40%
QU Qualcomm: 1 patents #7,512 of 12,104Top 65%
📍 Novato, CA: #3 of 607 inventorsTop 1%
🗺 California: #2,988 of 386,348 inventorsTop 1%
Overall (All Time): #19,584 of 4,157,543Top 1%
86
Patents All Time

Issued Patents All Time

Showing 26–50 of 86 patents

Patent #TitleCo-InventorsDate
10874946 Dynamic item obtain rate based on player progression, action, and other in-game behavior James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-12-29
10802850 Facilitating user configured assistance requests through a chat in a virtual space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-10-13
10799796 System and method for dynamically determining crafting parameters based on user usage rate of a virtual space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-10-13
10729983 System and method for providing in-game timed offers Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone 2020-08-04
10723603 Off-road jack William F. Ryczek 2020-07-28
10639554 System and method for allowing affiliations to utilize in-game items to assist other players James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-05-05
10632386 System and method for implementing dynamic content availability for individual players James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-04-28
10549201 Dynamic item obtain rate based on player progression, action, and other in-game behavior James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2020-02-04
10456664 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-10-29
10421009 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-09-24
10386988 Facilitating user progression in a virtual space based on user purchases of virtual currency James Koh, Kellen Christopher Smalley 2019-08-20
10387176 Facilitating user configured assistance requests through a chat in a virtual space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-08-20
10357720 System and method for providing in-game timed offers Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone 2019-07-23
10343068 System and method for dynamically determining crafting parameters based on user usage rate of a virtual space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-07-09
10322350 Adjusting individualized content made available to users of an online game based on user gameplay information Kent Wakeford, Clifford J. Harrington, James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-06-18
10290030 System and method for adjusting the user cost associated with purchasable virtual items Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone 2019-05-14
10252169 Providing leaderboard based upon in-game events James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-04-09
10245513 Interface-based game-space contest generation Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Kellen Christopher Smalley +1 more 2019-04-02
10203846 System and method for non-deterministically providing denominated virtual currencies in a virtual space Weiwei Geng, Michael C. Caldarone, Stephanie K. Schultz, Kellen Christopher Smalley, Xuezheng Liu 2019-02-12
10176672 Dynamically providing rewards to users in a game space James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2019-01-08
10124259 Dynamic item obtain rate based on player progression, action, and other in-game behavior James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2018-11-13
10067750 Whole-program optimization using data from previous compilation runs Anshuman Das Gupta, Sergei Larin, Ron Lieberman 2018-09-04
10058786 System and method for allowing affiliations to utilize in-game items to assist other players James Koh, Kellen Christopher Smalley, Michael C. Caldarone 2018-08-28
10058782 System and method for providing a customized user experience based on a spend frequency of a user James Koh, Christopher Pitz, Kellen Christopher Smalley 2018-08-28
10035069 Interface-based game-space contest generation Yuexin Chu, Alex Genco, Jason Lee, Clive A. Henrick, Kellen Christopher Smalley +1 more 2018-07-31