Issued Patents All Time
Showing 26–50 of 78 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10799796 | System and method for dynamically determining crafting parameters based on user usage rate of a virtual space | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2020-10-13 |
| 10802850 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2020-10-13 |
| 10789357 | System and method for detecting fraudulent software installation activity | Heng Wang, Wei Yang, Neal Nakagawa, Daniel Gelman, Matt Holland +5 more | 2020-09-29 |
| 10639554 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2020-05-05 |
| 10632386 | System and method for implementing dynamic content availability for individual players | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2020-04-28 |
| 10549201 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2020-02-04 |
| 10491697 | System and method for bot detection | Heng Wang, Owen S. Vallis, Arun Kejariwal, Harsh Singhal, William Hatzer | 2019-11-26 |
| 10456664 | Dynamically adjusting virtual item bundles available for purchase based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-10-29 |
| 10421009 | Dynamically adjusting virtual item bundles available for purchase based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-09-24 |
| 10387176 | Facilitating user configured assistance requests through a chat in a virtual space | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-08-20 |
| 10386988 | Facilitating user progression in a virtual space based on user purchases of virtual currency | Kellen Christopher Smalley, Matthew Curtis | 2019-08-20 |
| 10343068 | System and method for dynamically determining crafting parameters based on user usage rate of a virtual space | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-07-09 |
| 10322350 | Adjusting individualized content made available to users of an online game based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-06-18 |
| 10286298 | Dynamically adjusting virtual rewards presented in offers | Kellen Christopher Smalley | 2019-05-14 |
| 10252169 | Providing leaderboard based upon in-game events | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-04-09 |
| 10176672 | Dynamically providing rewards to users in a game space | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2019-01-08 |
| 10166479 | System and method for the provision of time-based awards in an online game | Kellen Christopher Smalley | 2019-01-01 |
| 10124259 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2018-11-13 |
| 10058786 | System and method for allowing affiliations to utilize in-game items to assist other players | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2018-08-28 |
| 10058782 | System and method for providing a customized user experience based on a spend frequency of a user | Matthew Curtis, Christopher Pitz, Kellen Christopher Smalley | 2018-08-28 |
| 9919222 | Providing leaderboard based upon in-game events | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2018-03-20 |
| 9901830 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2018-02-27 |
| 9889380 | Adjusting individualized content made available to users of an online game based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2018-02-13 |
| 9868052 | System and method for comparing segments of players that are differentiated based on a system variable | Kellen Christopher Smalley | 2018-01-16 |
| 9808708 | Dynamically adjusting virtual item bundles available for purchase based on user gameplay information | Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone | 2017-11-07 |