JK

James Koh

KA Kabam, : 64 patents #6 of 104Top 6%
EA Electronic Arts: 6 patents #45 of 576Top 8%
CO Cognant: 3 patents #1 of 19Top 6%
Google: 3 patents #8,000 of 22,993Top 35%
AS Aftershock Services: 2 patents #17 of 64Top 30%
📍 Mountain View, CA: #99 of 11,022 inventorsTop 1%
🗺 California: #3,555 of 386,348 inventorsTop 1%
Overall (All Time): #23,666 of 4,157,543Top 1%
78
Patents All Time

Issued Patents All Time

Showing 26–50 of 78 patents

Patent #TitleCo-InventorsDate
10799796 System and method for dynamically determining crafting parameters based on user usage rate of a virtual space Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2020-10-13
10802850 Facilitating user configured assistance requests through a chat in a virtual space Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2020-10-13
10789357 System and method for detecting fraudulent software installation activity Heng Wang, Wei Yang, Neal Nakagawa, Daniel Gelman, Matt Holland +5 more 2020-09-29
10639554 System and method for allowing affiliations to utilize in-game items to assist other players Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2020-05-05
10632386 System and method for implementing dynamic content availability for individual players Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2020-04-28
10549201 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2020-02-04
10491697 System and method for bot detection Heng Wang, Owen S. Vallis, Arun Kejariwal, Harsh Singhal, William Hatzer 2019-11-26
10456664 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-10-29
10421009 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-09-24
10387176 Facilitating user configured assistance requests through a chat in a virtual space Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-08-20
10386988 Facilitating user progression in a virtual space based on user purchases of virtual currency Kellen Christopher Smalley, Matthew Curtis 2019-08-20
10343068 System and method for dynamically determining crafting parameters based on user usage rate of a virtual space Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-07-09
10322350 Adjusting individualized content made available to users of an online game based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-06-18
10286298 Dynamically adjusting virtual rewards presented in offers Kellen Christopher Smalley 2019-05-14
10252169 Providing leaderboard based upon in-game events Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-04-09
10176672 Dynamically providing rewards to users in a game space Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2019-01-08
10166479 System and method for the provision of time-based awards in an online game Kellen Christopher Smalley 2019-01-01
10124259 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2018-11-13
10058786 System and method for allowing affiliations to utilize in-game items to assist other players Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2018-08-28
10058782 System and method for providing a customized user experience based on a spend frequency of a user Matthew Curtis, Christopher Pitz, Kellen Christopher Smalley 2018-08-28
9919222 Providing leaderboard based upon in-game events Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2018-03-20
9901830 Dynamic item obtain rate based on player progression, action, and other in-game behavior Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2018-02-27
9889380 Adjusting individualized content made available to users of an online game based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2018-02-13
9868052 System and method for comparing segments of players that are differentiated based on a system variable Kellen Christopher Smalley 2018-01-16
9808708 Dynamically adjusting virtual item bundles available for purchase based on user gameplay information Kent Wakeford, Clifford J. Harrington, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone 2017-11-07