Issued Patents All Time
Showing 1–25 of 50 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12415129 | Overlapping rendering, streamout, and display at a client of rendered slices of a video frame | Mark Evan Cerny | 2025-09-16 |
| 12390723 | Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal | Mark Evan Cerny | 2025-08-19 |
| 12289452 | Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server | Mark Evan Cerny | 2025-04-29 |
| 12179096 | Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications | Mark Evan Cerny | 2024-12-31 |
| 12157054 | Synchronizing display of video frames between client devices in a multi-tenant configuration | Mark Evan Cerny | 2024-12-03 |
| 12121803 | Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming | Mark Evan Cerny | 2024-10-22 |
| 12115447 | Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming | Mark Evan Cerny | 2024-10-15 |
| 12064699 | Method for sharing a portion of gameplay of a video game | Victor Octav Suba Miura, David Perry, Philippe Dias, Nathan Gary | 2024-08-20 |
| 12036471 | Overlapping scan-in and encode at the server | Mark Evan Cerny | 2024-07-16 |
| 11980811 | Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device | Mark Evan Cerny | 2024-05-14 |
| 11918893 | Massive multi-player compute | — | 2024-03-05 |
| 11865434 | Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client | Mark Evan Cerny | 2024-01-09 |
| 11826643 | Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display | Mark Evan Cerny | 2023-11-28 |
| 11801442 | Synchronization and offset of VSYNC between peer-to-peer gaming devices | Mark Evan Cerny | 2023-10-31 |
| 11701584 | Dynamic client buffering and usage of received video frames for cloud gaming | Mark Evan Cerny | 2023-07-18 |
| 11628356 | Massive multi-player compute | — | 2023-04-18 |
| 11565187 | Method for sharing a portion of gameplay of a video game | Victor Octav Suba Miura, David Perry, Philippe Dias, Nathan Gary | 2023-01-31 |
| 11539960 | Game application providing scene change hint for encoding at a cloud gaming server | Mark Evan Cerny | 2022-12-27 |
| 11524230 | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications | Mark Evan Cerny | 2022-12-13 |
| 11517817 | Synchronization and offset of VSYNC between cloud gaming server and client | Mark Evan Cerny | 2022-12-06 |
| 11489621 | Forward error correction for streaming data | Kim-Huei Low | 2022-11-01 |
| RE49277 | Latency-dependent cloud input channel management | Bryan Cotta | 2022-11-01 |
| 11420118 | Overlapping encode and transmit at the server | Mark Evan Cerny | 2022-08-23 |
| 11406906 | Network connected controller for direct to cloud gaming | Victor Octav Suba Miura, David Perry, Philippe Dias, Nathan Gary | 2022-08-09 |
| 11344799 | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications | Mark Evan Cerny | 2022-05-31 |