| 12400557 |
Performance optimization implementing virtual element perturbation |
Alan T. Pope |
2025-08-26 |
| 12236004 |
Biocybernetic de-escalation training system |
John Edison Munoz Cardona, Alan T. Pope, Marsha J. Turner |
2025-02-25 |
| 12197648 |
Display system interface using visually-evoked cortical potentials |
Michael E. Miller, Brett J. Borghetti, Kellie D. Kennedy, Alan T. Pope |
2025-01-14 |
| 12172660 |
Method and system for collaborative task-based allocation between human and autonomous systems |
Saeideh E. Samani, Richard K. Jessop, Angela R. Harrivel, Alan T. Pope, Kellie D. Kennedy |
2024-12-24 |
| 11903719 |
Method and system for incorporating physiological self-regulation challenge into geospatial scenario games and/or simulations |
Alan T. Pope, William A. Hollingsworth |
2024-02-20 |
| 11783228 |
System and method for human operator and machine integration |
Angela R. Harrivel, Kellie D. Kennedy, Alan T. Pope |
2023-10-10 |
| 11141092 |
Method and system for incorporating physiological self-regulation challenge into geospatial scenario games and/or simulations |
Alan T. Pope, William A. Hollingsworth |
2021-10-12 |
| 10997526 |
System and method for human operator and machine integration |
Angela R. Harrivel, Kellie D. Kennedy, Alan T. Pope |
2021-05-04 |
| 10192173 |
System and method for training of state-classifiers |
Angela R. Harrivel, Alan T. Pope, Lawrence J. Prinzel, III |
2019-01-29 |
| 9630093 |
Method and system for physiologically modulating videogames and simulations which use gesture and body image sensing control input devices |
Alan T. Pope, Tyler Habowski |
2017-04-25 |
| 9623324 |
Physiologically modulating videogames or simulations which use motion-sensing input devices |
Alan T. Pope, Nina Marie Blanson |
2017-04-18 |
| 9084933 |
Method and system for physiologically modulating action role-playing open world video games and simulations which use gesture and body image sensing control input devices |
Alan T. Pope, Christopher A. Jones |
2015-07-21 |
| 8827717 |
Physiologically modulating videogames or simulations which use motion-sensing input devices |
Alan T. Pope, Nina Marie Blanson |
2014-09-09 |