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Dwayne R. Nelson, Cameron A. Filipour, Michael G. Spendlove |
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Gaming system and method for resuming a skill-based game after an interruption event |
Dwayne R. Nelson, Cameron A. Filipour, Michael G. Spendlove |
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Gaming system and method for resuming a skill-based game after an interruption event |
Dwayne R. Nelson, Cameron A. Filipour, Michael G. Spendlove |
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Gaming system and method for resuming a skill-based game after an interruption event |
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Interacting with three-dimensional game elements using gaze detection |
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2019-12-24 |
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Dwayne R. Nelson, Cameron A. Filipour |
2017-07-18 |
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Gaming system and method providing a group award presentation of a plurality of similar or identical awards |
Dorothy P. Cheung, Kevin Kuran |
2016-08-16 |
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3-D reels and 3-D wheels in a gaming machine |
Alexey Kryuchkov, Robert Breckner, Gregory A. Schlottmann, Steven G. LeMay |
2013-09-03 |
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3-D reels and 3-D wheels in a gaming machine |
Alexey Kryuchkov, Robert Breckner, Gregory A. Schlottmann, Steven G. LeMay |
2012-09-18 |
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Game development architecture that decouples the game logic from the graphics logic |
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Game development architecture that decouples the game logic from the graphics logic |
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Transparent objects on a gaming machine |
Gregory A. Schlottmann, Robert Breckner, Nicole M. Beaulieu |
2011-03-08 |
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Decoupling of the graphical presentation of a game from the presentation logic |
Robert Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson +1 more |
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Gaming device having a primary game outcome employed in a bonus game |
Matthew Luccesi, Bayard S. Webb, John G. Gilliland, Randall D. Mead, Anthony J. Baerlocher |
2008-01-08 |
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Decoupling of the graphical presentation of a game from the presentation logic |
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Gaming device having a primary game outcome employed in a bonus game |
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