ML

Mark Leather

AM AMD: 32 patents #292 of 9,279Top 4%
Nintendo Co.: 15 patents #110 of 1,476Top 8%
SG Silicon Graphics: 2 patents #198 of 758Top 30%
Microsoft: 2 patents #17,506 of 40,388Top 45%
🗺 California: #7,669 of 386,348 inventorsTop 2%
Overall (All Time): #51,478 of 4,157,543Top 2%
51
Patents All Time

Issued Patents All Time

Showing 26–50 of 51 patents

Patent #TitleCo-InventorsDate
7796133 Unified shader Eric Demers 2010-09-14
7633506 Parallel pipeline graphics system Eric Demers 2009-12-15
7545387 Method and apparatus for sampling on a non-power-of-two pixel grid Eric Demers 2009-06-09
7317459 Graphics system with copy out conversions between embedded frame buffer and main memory for producing a streaming video image as a texture on a displayed object image Farhad Fouladi, Robert Moore, Howard Cheng, Timothy J. Van Hook 2008-01-08
7307638 Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system Robert A. Drebin, Timothy J. Van Hook 2007-12-11
7307640 Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system Eric Demers, Mark Segal 2007-12-11
7280119 Method and apparatus for sampling on a non-power-of-two pixel grid Eric Demers 2007-10-09
7205999 Method and apparatus for environment-mapped bump-mapping in a graphics system 2007-04-17
7184059 Graphics system with copy out conversions between embedded frame buffer and main memory Farhad Fouladi, Robert Moore, Howard Cheng, Timothy J. Van Hook 2007-02-27
7176919 Recirculating shade tree blender for a graphics system Robert A. Drebin, Timothy J. Van Hook, Patrick Law, Matthew Komsthoeft 2007-02-13
7075542 Selectable multi-performance configuration 2006-07-11
7061495 Method and apparatus for rasterizer interpolation 2006-06-13
7034828 Recirculating shade tree blender for a graphics system Robert A. Drebin, Timothy J. Van Hook, Patrick Law, Matthew Komsthoeft 2006-04-25
7002591 Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system Robert A. Drebin, Timothy J. Van Hook 2006-02-21
6999098 Apparatus for converting floating point values to gamma corrected fixed point values 2006-02-14
6999100 Method and apparatus for anti-aliasing in a graphics system Farhad Fouladi 2006-02-14
6980218 Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system Eric Demers, Mark Segal 2005-12-27
6825851 Method and apparatus for environment-mapped bump-mapping in a graphics system 2004-11-30
6760033 Combined floating-point logic core and frame buffer Edward Chen, Mark S. Grossman, Chi-Shung Wang, John S. Montrym 2004-07-06
6707458 Method and apparatus for texture tiling in a graphics system Yoshitaka Yasumoto 2004-03-16
6664958 Z-texturing Anthony P. DeLaurier, Patrick Law, Robert A. Drebin, Howard Cheng, Robert Moore 2003-12-16
6636214 Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode Farhad Fouladi 2003-10-21
6618048 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components 2003-09-09
6532018 Combined floating-point logic core and frame buffer Edward Chen, Mark S. Grossman, Chi-Shung Wang, John S. Montrym 2003-03-11
6072500 Antialiased imaging with improved pixel supersampling James L. Foran 2000-06-06